TEST
Online EU 195.18.27.175:35100 checked 58m ago
Server instruments
last reading Wed 16:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 188 · below 20 is lag, below 10 is badEntities
48 h range 75,631–81,582 · memory 2,056 MBUptime
9 h 30 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers, top 66% in EU, and #394 of the trio servers (top 63%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 8d 1h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 1hFW
- WPT 2Wed 11 Nov, 16:18 UTC13d 22h
- WPT 3Wed 25 Nov, 16:18 UTC27d 22h
- WPT 4Thu 3 Dec, 19:00 UTC36d 1hFW
- WPT 5Wed 9 Dec, 16:18 UTC41d 22h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 28 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 16:18 UTC14d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 42/100
- 1/50
- 0/500
- 30/150
- 41/400
- 339/450
Quick answers
from the figures on this pageWipe timing
What happens on TEST when wipe day comes?
An average of 4 players came at the busiest on its recent wipes. 28 hours after the wipe, the crowd peaked on the latest wipe.
How often does TEST wipe, and when?
Its tag guides the prediction: too few of TEST's wipes are on record to confirm its schedule. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 13 days 22 hours ago the current world was made. Its tags publish a wipe schedule of one wipe every two weeks.
Tags
Which tags does TEST carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp200 (Max players): 200 slots in total; ts3 (Group limit): Team cap: 3; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^t (Tutorial on): Facepunch's tutorial is available for players starting out; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; EU (Europe): Its browser listing: Europe from TEST. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show TEST?
On Rust Metrics, TEST sits in these lists: Rust tutorial servers, EU Rust servers, checked, Rust community servers: live readings, Trio servers, group limit 3 and Vanilla Rust servers, live. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v, Tutorial on ^t and Oxide ^o; Group limit: Trio; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Occupancy
Where does TEST sit in the rankings?
Ranked by seven-day player hours, TEST sits at #6,439 and #1,921 in Europe, inside the top 29%. Among servers in trio, it stands at #394.
What is the population on TEST?
Current headcount on TEST: 0 players, 200 slots available. Seven-day check: 0 players on average. Peak reading: 2. Average at the busiest hour was 1 players, at 18:00 UTC over the last 48 hours.
Server details
Which location does TEST run from?
Reading: location. The EU tag puts TEST in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 195.18.27.175:35100.
What Rust version is TEST on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by TEST. Matching protocol is required to join. Let Steam update your game.
Is performance on TEST within range?
Over the last 48 hours the average was 271 server fps; the floor was 188. Check: entities. The peak was 81,582, counting buildings, deployables and the rest of the world. Memory peak: 2,912 MB. Expect lag when fps falls and entities climb.
How reliable is TEST, and is it online now?
Check: connection. TEST is online at this moment. Reading: uptime. About 9 hours ago it restarted, on its own count. Reading: 98% uptime over the last 7 full days. It was up 165 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
How is TEST configured, and what rules are in force?
No gather rate appears in the name: TEST. Groups stop at 3 players. The label given is trio. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Oxide plugins are running. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on TEST?
Check: map. Procedural, size 4,000, seed 923801781, generated by the game on TEST. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: Custom Map.
Join
What do you do to join TEST?
To join: start Rust, press F1 and type client.connect 195.18.27.175:35100. Or press Launch Rust here and Steam opens the game and connects you. https://prostoj.store is where its website sits.
