RUST METRICSFlight deck · live data
Data live Servers11,859 Players101,852 Populated3,917 Fresh wipes 3 h538 Scan5 min
‹ All servers195.160.184.66:28015
Offline Full Queue Fresh wipe Wipe due No query

RustDMA Local Test Server

Offline 195.160.184.66:28015 checked 45d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 1 /500

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#12,835no region published
Last wipe46d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does RustDMA Local Test Server wipe, and when?

To tell the rhythm of RustDMA Local Test Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 46 days 7 hours ago.

Tag meanings

Which tags does RustDMA Local Test Server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): The server runs game build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from RustDMA Local Test Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show RustDMA Local Test Server?

Rust Metrics lists featuring RustDMA Local Test Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does RustDMA Local Test Server hold among Rust servers?

Ranking for RustDMA Local Test Server: #12,835 on seven-day player hours, top – of all ranked servers.

What player count does RustDMA Local Test Server carry?

Status for RustDMA Local Test Server: offline. Last seen 45 days 3 hours ago.

Server details

What location is RustDMA Local Test Server hosted in?

No region comes from RustDMA Local Test Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 195.160.184.66:28015.

What Rust version is RustDMA Local Test Server on?

Version check: Rust network protocol 2633 and build 163794 on Windows, run by RustDMA Local Test Server. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is RustDMA Local Test Server, and is it online now?

RustDMA Local Test Server reports offline. The last reading came 45 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

How is RustDMA Local Test Server configured, and what rules are in force?

No gather rate appears in the name: RustDMA Local Test Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is off.

Which map is live on RustDMA Local Test Server?

Procedural map on RustDMA Local Test Server, made by the game's generator.

Join

How can you get onto RustDMA Local Test Server?

Check: join. Open Rust, press F1, then enter client.connect 195.160.184.66:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp500
Max players The server holds 500 slots.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163794
Build The server runs game build 163794.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.