[RU] KEY Main SERVER
Offline 195.110.6.11:28015 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 21:52 UTC, in 20h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 84/250
- 397/450
- 21/100
- 476/525
- 432/825
- 227/300
Quick answers
from the figures on this pageWipe timing
What wipe timing does [RU] KEY Main SERVER follow?
An estimate from weekly: 7 days after its last wipe gives [RU] KEY Main SERVER's next wipe. On Friday 30 October at 21:52 UTC its next wipe is due. 55 days 3 hours ago the current world was made. A weekly wipe schedule is published in its tags.
Lists and filters
Which tags does [RU] KEY Main SERVER carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163207 (Build): Game build reading: 163207; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^w (Weekly): Check: wipe cycle. Every week; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them from [RU] KEY Main SERVER. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show [RU] KEY Main SERVER?
Rust Metrics lists featuring [RU] KEY Main SERVER: EU Rust servers, checked, Rust community servers: live readings and Vanilla Rust servers, live. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Weekly.
Occupancy
Where does [RU] KEY Main SERVER sit in the rankings?
Ranking for [RU] KEY Main SERVER: #15,948 on seven-day player hours, top 70% of all ranked servers.
What is the population on [RU] KEY Main SERVER?
Reading for [RU] KEY Main SERVER: offline at this moment; last seen 27 days 4 hours ago.
Server details
What location is [RU] KEY Main SERVER hosted in?
Check: location. No region tag comes from [RU] KEY Main SERVER, but the name points to Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 195.110.6.11:28015.
What Rust version is [RU] KEY Main SERVER on?
Version check: Rust network protocol 2633 and build 163207 on Linux, run by [RU] KEY Main SERVER. To get in, your game needs the same protocol; Steam applies the update.
Is [RU] KEY Main SERVER up, and how often does it stay up?
Reading: offline. [RU] KEY Main SERVER last answered 27 days 4 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
How is [RU] KEY Main SERVER configured, and what rules are in force?
Reading the name gives no gather rate for [RU] KEY Main SERVER. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Community server. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.
Which map is live on [RU] KEY Main SERVER?
Size 3,500 and seed 12345: the game generates the procedural map on [RU] KEY Main SERVER from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
What do you do to join [RU] KEY Main SERVER?
Check: join. Open Rust, press F1, then enter client.connect 195.110.6.11:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.