RUST METRICSFlight deck · live data
Data live Servers11,696 Players39,834 Populated3,002 Fresh wipes 3 h90 Scan5 min
‹ All servers194.76.218.27:28015
Offline Full Queue Fresh wipe Wipe due No query

Local 1x1 (no EAC)

Offline 194.76.218.27:28015 checked 9d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,023top 59%
Last wipe19d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does Local 1x1 (no EAC) wipe, and when?

To tell the rhythm of Local 1x1 (no EAC), too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 19 days 2 hours ago.

Tags

How should you read the tags on Local 1x1 (no EAC)?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Game build reading: 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from Local 1x1 (no EAC). Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Local 1x1 (no EAC)?

Rust Metrics lists featuring Local 1x1 (no EAC): Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does Local 1x1 (no EAC) hold among Rust servers?

Ranking for Local 1x1 (no EAC): #13,023 on seven-day player hours, top 59% of all ranked servers.

What is the population on Local 1x1 (no EAC)?

Local 1x1 (no EAC) is not responding; status offline, last seen 9 days 6 hours ago.

Operator and location

Where does Local 1x1 (no EAC) sit?

No region comes from Local 1x1 (no EAC). Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 194.76.218.27:28015.

What Rust version is Local 1x1 (no EAC) on?

Reading: Local 1x1 (no EAC), Rust network protocol 2634 and build 167398, Windows. Matching protocol is required to join. Let Steam update your game.

How reliable is Local 1x1 (no EAC), and is it online now?

Local 1x1 (no EAC) reports offline. The last reading came 9 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 19 October 2026, recorded by Rust Metrics.

Settings and map

What rules does Local 1x1 (no EAC) enforce, and what are its settings?

No gather rate appears in the name: Local 1x1 (no EAC). No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is off.

Which map is live on Local 1x1 (no EAC)?

The game generates a procedural map for Local 1x1 (no EAC).

How to join

How can you get onto Local 1x1 (no EAC)?

Press F1 in Rust and enter client.connect 194.76.218.27:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167398
Build Game build reading: 167398.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.