Xeo
Online 194.69.160.15:28031 checked 11m ago
Server instruments
last reading Thu 09:00 UTCPlayers now
no slots published 7-day avgServer fps
48 h low 21 · below 20 is lag, below 10 is badEntities
48 h range 127,000–131,000 · memory 2,729 MBUptime
2 days 15 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 18:05 UTC7d ago | 0 | – | running | 0 |
| Thu 1 Oct, 11:23 UTC27d ago | 1+1 queue | halved by day 1 | 20.3 days | 0 |
| Thu 24 Sep, 15:06 UTC34d ago | 1 | halved by day 3 | 6.8 days | 0 |
| Wed 23 Sep, 23:38 UTC35d ago | 1 | – | 0.6 days | 0 |
| Wed 23 Sep, 11:14 UTC35d ago | 1 | – | 0.5 days | 0 |
| Thu 17 Sep, 11:38 UTC41d ago | 1 | halved by day 1 | 6 days | 0 |
| Wed 16 Sep, 13:21 UTC42d ago | 1 | – | 0.9 days | 0 |
| Tue 15 Sep, 13:40 UTC43d ago | 1 | – | 1 days | 0 |
| Mon 14 Sep, 07:05 UTC45d ago | 1 | – | 1.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 433/400
- 340/350
- 37/250
- 31/250
- 48/100
- 145/200
Quick answers
from the figures on this pageReset cycle
What happens on Xeo when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 1 it fell below half.
How often does Xeo wipe, and when?
There is no next wipe to predict: Xeo wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 7 days 16 hours ago the current world was made.
Lists and filters
How should you read the tags on Xeo?
These are the tags Xeo publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs169205 (Build): Build 169205; ptrak (Networking): This is RakNet, Rust's usual network layer; $ruk1 (Region code): uk1 is the region code on record. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Xeo?
On Rust Metrics, Xeo sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does Xeo hold among Rust servers?
Player hours over seven days put Xeo at #15,338, in the top 69% of all ranked servers.
What is the population on Xeo?
0 players are on Xeo at this moment. A seven-day average of 0 players is the reading.
Operator and location
Which location does Xeo run from?
No region tag on Xeo, whose region code is uk1. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 194.69.160.15:28031.
What Rust version is Xeo on?
Reading: Xeo, Rust network protocol 2635 and build 169205, Linux. To get in, your game needs the same protocol; Steam applies the update.
How does Xeo perform?
Check: fps. Average 21 server fps over the last 48 hours, low of 21. Within range. Check: entities. The peak was 131,000, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,269 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is Xeo, and is it online now?
Check: connection. Xeo is online at this moment. By its reported uptime, the last restart was roughly 2 days 15 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
How is Xeo configured, and what rules are in force?
No gather rate appears in the name: Xeo. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
What map is Xeo on?
From seed 62131, the game generates the procedural map on Xeo. Its size is 4,750. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
What do you do to join Xeo?
To join: start Rust, press F1 and type client.connect 194.69.160.15:28031. Or press Launch Rust here and Steam opens the game and connects you.