My test SERVER
Offline 194.50.170.77:28015 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 08:10 UTC15d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 147/250
- 116/200
- 13/250
- 21/250
- 13/100
- 30/200
Quick answers
from the figures on this pageWipe timing
How often does My test SERVER wipe, and when?
To tell the rhythm of My test SERVER, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 15 days 20 hours ago.
Lists and filters
Which tags does My test SERVER carry, and what do they mean?
Tags published by My test SERVER, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show My test SERVER?
On Rust Metrics, My test SERVER sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does My test SERVER hold among Rust servers?
Player hours over seven days put My test SERVER at #15,258, in the top 70% of all ranked servers.
How full does My test SERVER get?
My test SERVER is not responding; status offline, last seen 11 days 9 hours ago.
Operator and location
Which location does My test SERVER run from?
No region comes from My test SERVER. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 194.50.170.77:28015.
What Rust version is My test SERVER on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by My test SERVER. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on My test SERVER, and is it online?
My test SERVER reports offline. The last reading came 11 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 28 September 2026.
Settings and map
What rules does My test SERVER enforce, and what are its settings?
Reading the name gives no gather rate for My test SERVER. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
Which map is live on My test SERVER?
The game generates a procedural map for My test SERVER.
Connection
What do you do to join My test SERVER?
Check: join. Open Rust, press F1, then enter client.connect 194.50.170.77:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.