Server_210_DevBlog
Offline 194.48.218.124:28015 checked 13d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 15:05 UTC13d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 546/625
- 433/450
- 162/250
- 59/100
- 199/250
- 314/225
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Server_210_DevBlog?
The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does Server_210_DevBlog wipe?
To tell the rhythm of Server_210_DevBlog, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 13 days 23 hours ago.
Tags
Which tags does Server_210_DevBlog carry, and what do they mean?
These are the tags Server_210_DevBlog publishes, and the server browser reads them: mp10 (Max players): Slots: 10; v2153 (Protocol): Match the game version: protocol 2153 is required; h29248c67 (Custom tag): This tag is non-standard, added by the owner or a plugin; stok (Custom tag): This tag is non-standard, added by the owner or a plugin. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Server_210_DevBlog?
These Rust Metrics lists carry Server_210_DevBlog: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks.
Occupancy
Where does Server_210_DevBlog sit in the rankings?
Ranking for Server_210_DevBlog: #14,600 on seven-day player hours, top 68% of all ranked servers.
What player count does Server_210_DevBlog carry?
Status for Server_210_DevBlog: offline. Last seen 13 days 22 hours ago.
Server
Where does Server_210_DevBlog sit?
No region comes from Server_210_DevBlog. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 194.48.218.124:28015.
What Rust version is Server_210_DevBlog on?
Version check: Rust network protocol 2153 on Windows, run by Server_210_DevBlog. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Server_210_DevBlog, and is it online now?
Server_210_DevBlog reports offline. The last reading came 13 days 22 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 14 October 2026.
Map and rules
What rules does Server_210_DevBlog enforce, and what are its settings?
Reading the name gives no gather rate for Server_210_DevBlog. No group limit is published. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat reading: VAC off, Valve's system.
What map is Server_210_DevBlog on?
Check: map. Procedural, generated by the game, on Server_210_DevBlog.
How to join
How can you get onto Server_210_DevBlog?
Press F1 in Rust and enter client.connect 194.48.218.124:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.