myserver
Offline 194.28.147.90:28015 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 312/375
- 196/250
- 36/250
- 23/250
- 51/100
- 63/200
Quick answers
from the figures on this pageReset cycle
How often does myserver wipe, and when?
Its rhythm cannot be told from the wipes of myserver on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 49 days 10 hours ago.
Tags
How should you read the tags on myserver?
These are the tags myserver publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163493 (Build): The server runs game build 163493; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does myserver appear in Rust Metrics lists and filters?
On Rust Metrics, myserver sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does myserver sit in the rankings?
Player hours over seven days put myserver at #15,516, in the top – of all ranked servers.
What player count does myserver carry?
myserver is not responding; status offline, last seen 38 days 12 hours ago.
Server details
Which location does myserver run from?
No region comes from myserver. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 194.28.147.90:28015.
What Rust version is myserver on?
Reading: myserver, Rust network protocol 2633 and build 163493, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is myserver up, and how often does it stay up?
myserver reports offline. The last reading came 38 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 16 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on myserver?
Reading the name gives no gather rate for myserver. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
Which map is live on myserver?
Procedural map on myserver, made by the game's generator.
How to join
What do you do to join myserver?
To join: start Rust, press F1 and type client.connect 194.28.147.90:28015. Or press Launch Rust here and Steam opens the game and connects you.