Test server
Online 194.242.10.242:28215 checked 10m ago
Server instruments
last reading Thu 20:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 7 · below 20 is lag, below 10 is badEntities
48 h range 3,426,611–3,427,084 · memory 49,592 MBUptime
9 days 23 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 198/250
- 270/300
- 723/800
- 42/100
- 804/900
- 629/725
Quick answers
from the figures on this pageWipe schedule
When does Test server wipe?
To tell the rhythm of Test server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 1574 days 11 hours ago the current world was made.
Tag meanings
How should you read the tags on Test server?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; v2348 (Protocol): Match the game version: protocol 2348 is required; ptrak (Networking): This is RakNet, Rust's usual network layer; h3de62e32 (Custom tag): This tag is non-standard, added by the owner or a plugin; stok (Custom tag): This tag is non-standard, added by the owner or a plugin from Test server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Test server appear in Rust Metrics lists and filters?
On Rust Metrics, Test server sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all.
Player count
Where does Test server sit in the rankings?
Ranking for Test server: #15,268 on seven-day player hours, top 68% of all ranked servers.
What is the population on Test server?
0 of 100 slots are filled on Test server right now. Check: player average. 0 over the last seven days.
Operator and location
Where does Test server sit?
Reading: location. Test server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 194.242.10.242:28215.
What Rust version is Test server on?
Rust network protocol 2348 on Windows is the build Test server runs. To get in, your game needs the same protocol; Steam applies the update.
How does Test server perform?
Over the last 48 hours the average was 23 server fps; the floor was 7. Peak entity count: 3,427,084. Buildings, deployables and all else included. Check: memory. Peak use was 56,091 MB. Expect lag when fps falls and entities climb.
What is the uptime on Test server, and is it online?
Reading: online. Test server answers right now. Reading: uptime. About 9 days 23 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What settings and rules apply on Test server?
No gather rate appears in the name: Test server. Check: group limit. None published. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Test server?
From seed 1337, the game generates the procedural map on Test server. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
What do you do to join Test server?
Check: join. Open Rust, press F1, then enter client.connect 194.242.10.242:28215. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.