RUST METRICSFlight deck · live data
Data live Servers11,830 Players85,544 Populated3,690 Fresh wipes 3 h401 Scan5 min
‹ All servers194.242.10.242:28215
Online Full Queue Fresh wipe Wipe due No query

Test server

Online 194.242.10.242:28215 checked 10m ago

COM 1 · connect

Server instruments

last reading Thu 20:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 18 SERVER FPS

Server fps

48 h low 7 · below 20 is lag, below 10 is bad
0 1000 2000 3000 4000 ENT 3,427,017 ×1000

Entities

48 h range 3,426,611–3,427,084 · memory 49,592 MB
1239 ET SINCE RESTART 9D 23H

Uptime

9 days 23 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,268top 68%
Last wipe1574d agono schedule published
Next wipe–no wipe seen yet
Memory49,592MBat the last reading
REC 1

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Test server wipe?

To tell the rhythm of Test server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 1574 days 11 hours ago the current world was made.

Tag meanings

How should you read the tags on Test server?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; v2348 (Protocol): Match the game version: protocol 2348 is required; ptrak (Networking): This is RakNet, Rust's usual network layer; h3de62e32 (Custom tag): This tag is non-standard, added by the owner or a plugin; stok (Custom tag): This tag is non-standard, added by the owner or a plugin from Test server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Test server appear in Rust Metrics lists and filters?

On Rust Metrics, Test server sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all.

Player count

Where does Test server sit in the rankings?

Ranking for Test server: #15,268 on seven-day player hours, top 68% of all ranked servers.

What is the population on Test server?

0 of 100 slots are filled on Test server right now. Check: player average. 0 over the last seven days.

Operator and location

Where does Test server sit?

Reading: location. Test server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 194.242.10.242:28215.

What Rust version is Test server on?

Rust network protocol 2348 on Windows is the build Test server runs. To get in, your game needs the same protocol; Steam applies the update.

How does Test server perform?

Over the last 48 hours the average was 23 server fps; the floor was 7. Peak entity count: 3,427,084. Buildings, deployables and all else included. Check: memory. Peak use was 56,091 MB. Expect lag when fps falls and entities climb.

What is the uptime on Test server, and is it online?

Reading: online. Test server answers right now. Reading: uptime. About 9 days 23 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What settings and rules apply on Test server?

No gather rate appears in the name: Test server. Check: group limit. None published. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Test server?

From seed 1337, the game generates the procedural map on Test server. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

What do you do to join Test server?

Check: join. Open Rust, press F1, then enter client.connect 194.242.10.242:28215. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,v2348,h3de62e32,stok,gmrust

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players Slots: 100.
v2348
Protocol Match the game version: protocol 2348 is required.
ptrak
Networking This is RakNet, Rust's usual network layer.

Other

h3de62e32
Custom tag This tag is non-standard, added by the owner or a plugin.
stok
Custom tag This tag is non-standard, added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.