RUST METRICSFlight deck · live data
Data live Servers11,830 Players74,645 Populated3,703 Fresh wipes 3 h224 Scan5 min
‹ All servers194.0.117.14:28015
Offline Full Queue Fresh wipe Wipe due No query

FlailingNinja's Server

Offline 194.0.117.14:28015 checked 5d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#11,010top 50%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct23 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 13:45 UTC25d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on FlailingNinja's Server?

The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.

What wipe timing does FlailingNinja's Server follow?

The rhythm of FlailingNinja's Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 25 days ago the current world was made.

Tags

Which tags does FlailingNinja's Server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from FlailingNinja's Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does FlailingNinja's Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry FlailingNinja's Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does FlailingNinja's Server hold among Rust servers?

Ranking for FlailingNinja's Server: #11,010 on seven-day player hours, top 50% of all ranked servers.

What is the population on FlailingNinja's Server?

Reading for FlailingNinja's Server: offline at this moment; last seen 5 days 15 hours ago. Check: players over seven days. Average 1, peak 1.

Server

What location is FlailingNinja's Server hosted in?

No region comes from FlailingNinja's Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 194.0.117.14:28015.

What Rust version is FlailingNinja's Server on?

Rust network protocol 2635 and build 168909 on Windows is the build FlailingNinja's Server runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on FlailingNinja's Server, and is it online?

FlailingNinja's Server reports offline. The last reading came 5 days 15 hours ago. Uptime for the last 7 full days: 3 of 168 hours, or 2%. The first sighting on Rust Metrics was 14 September 2026.

Map and rules

How is FlailingNinja's Server configured, and what rules are in force?

No gather rate appears in the name: FlailingNinja's Server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Community server. VAC is on. That is Valve's anti-cheat.

What map is FlailingNinja's Server on?

The game generates a procedural map for FlailingNinja's Server.

Join

What do you do to join FlailingNinja's Server?

To join: start Rust, press F1 and type client.connect 194.0.117.14:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.