Development Server
Offline 193.5.233.193:28015 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
1% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 476/575
- 441/475
- 739/250
- 64/100
- 458/250
- 26/250
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Development Server follow?
The rhythm of Development Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 4 days 2 hours ago.
Tags
How should you read the tags on Development Server?
Tags published by Development Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp150 (Max players): 150 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Development Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Development Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does Development Server sit in the rankings?
Ranking for Development Server: #14,042 on seven-day player hours, top 63% of all ranked servers.
What is the population on Development Server?
Status for Development Server: offline. Last seen 4 days 2 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Operator and location
What location is Development Server hosted in?
No region tag on Development Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 193.5.233.193:28015.
What Rust version is Development Server on?
Rust network protocol 2635 and build 168909 on Windows is the build Development Server runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Development Server, and is it online?
Reading: offline. Development Server last answered 4 days 2 hours ago. Uptime for the last 3 full days: 0 of 72 hours, or 0%. The first sighting on Rust Metrics was 25 October 2026.
Rules and settings
What settings and rules apply on Development Server?
Reading the name gives no gather rate for Development Server. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Development Server?
Procedural map on Development Server, made by the game's generator.
Connection
What do you do to join Development Server?
Press F1 in Rust and enter client.connect 193.5.233.193:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.