RUST METRICSFlight deck · live data
Data live Servers11,869 Players90,153 Populated3,832 Fresh wipes 3 h374 Scan5 min
‹ All servers193.5.233.193:28015
Offline Full Queue Fresh wipe Wipe due No query

Development Server

Offline 193.5.233.193:28015 checked 4d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 38 75 112 150 PAX 1 /150

Players now

1% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#14,042top 63%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Development Server follow?

The rhythm of Development Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 4 days 2 hours ago.

Tags

How should you read the tags on Development Server?

Tags published by Development Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp150 (Max players): 150 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Development Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Development Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

Where does Development Server sit in the rankings?

Ranking for Development Server: #14,042 on seven-day player hours, top 63% of all ranked servers.

What is the population on Development Server?

Status for Development Server: offline. Last seen 4 days 2 hours ago. Seven-day check: 1 players on average. Peak reading: 1.

Operator and location

What location is Development Server hosted in?

No region tag on Development Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 193.5.233.193:28015.

What Rust version is Development Server on?

Rust network protocol 2635 and build 168909 on Windows is the build Development Server runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Development Server, and is it online?

Reading: offline. Development Server last answered 4 days 2 hours ago. Uptime for the last 3 full days: 0 of 72 hours, or 0%. The first sighting on Rust Metrics was 25 October 2026.

Rules and settings

What settings and rules apply on Development Server?

Reading the name gives no gather rate for Development Server. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Development Server?

Procedural map on Development Server, made by the game's generator.

Connection

What do you do to join Development Server?

Press F1 in Rust and enter client.connect 193.5.233.193:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp150
Max players 150 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.