Recoil
Offline 193.34.62.58:28015 checked 35d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 147/250
- 116/200
- 13/250
- 21/250
- 13/100
- 30/200
Quick answers
from the figures on this pageWipe schedule
How often does Recoil wipe, and when?
The rhythm of Recoil's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 55 days 9 hours ago.
Tags
Which tags does Recoil carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs162929 (Build): Game build reading: 162929; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from Recoil. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Recoil appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Recoil: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does Recoil sit in the rankings?
Ranking for Recoil: #13,209 on seven-day player hours, top 59% of all ranked servers.
How full does Recoil get?
Reading for Recoil: offline at this moment; last seen 35 days 17 hours ago.
Server
Where does Recoil sit?
Reading: location. Recoil gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 193.34.62.58:28015.
What Rust version is Recoil on?
Version check: Rust network protocol 2633 and build 162929 on Windows, run by Recoil. Check: protocol. To join, your game must match; Steam handles the update.
Is Recoil up, and how often does it stay up?
Recoil reports offline. The last reading came 35 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
How is Recoil configured, and what rules are in force?
Reading the name gives no gather rate for Recoil. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Anti-cheat reading: VAC off, Valve's system.
Which map is live on Recoil?
Check: map. Procedural, generated by the game, on Recoil.
Join
How can you get onto Recoil?
Press F1 in Rust and enter client.connect 193.34.62.58:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.