RUST METRICSFlight deck · live data
Data live Servers11,828 Players91,106 Populated3,754 Fresh wipes 3 h433 Scan5 min
‹ All servers193.233.254.96:28115
Offline Full Queue Fresh wipe Wipe due No query

NNN-DEV-01

Offline 193.233.254.96:28115 checked 6h ago

COM 1 · connect

Server instruments

last reading Thu 14:00 UTC
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 106 SERVER FPS

Server fps

48 h low 106 · below 20 is lag, below 10 is bad
0 10 20 30 40 ENT 19,307 ×1000

Entities

48 h range 17,453–19,678 · memory 1,118 MB
1239 ET SINCE RESTART 3D 07H

Uptime

3 days 7 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,268top 68%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Memory1,118MBat the last reading
REC 1

Players

AveragePeak
0123422:0006:0014:0022:0006:0014:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040022:0006:0014:0022:0006:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 05:22 UTC27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on NNN-DEV-01 when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does NNN-DEV-01 follow?

The rhythm of NNN-DEV-01's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 27 days 15 hours ago the current world was made.

Lists and filters

Which tags does NNN-DEV-01 carry, and what do they mean?

These are the tags NNN-DEV-01 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): 20 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166494 (Build): Game build reading: 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does NNN-DEV-01 appear in Rust Metrics lists and filters?

Rust Metrics lists featuring NNN-DEV-01: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does NNN-DEV-01 hold among Rust servers?

Player hours over seven days put NNN-DEV-01 at #15,268, in the top 68% of all ranked servers.

What is the population on NNN-DEV-01?

Status for NNN-DEV-01: offline. Last seen 6 hours ago. Seven-day reading: 0 players on average.

Server

Which location does NNN-DEV-01 run from?

No region tag on NNN-DEV-01. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 193.233.254.96:28115.

What Rust version is NNN-DEV-01 on?

Reading: NNN-DEV-01, Rust network protocol 2634 and build 166494, Linux. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on NNN-DEV-01 within range?

Check: fps. Average 173 server fps over the last 48 hours, low of 106. Within range. Reading: 19,678 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 1,323 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is NNN-DEV-01, and is it online now?

NNN-DEV-01 reports offline. The last reading came 6 hours ago. Check: restart. The uptime it reports puts the last restart about 3 days 7 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

How is NNN-DEV-01 configured, and what rules are in force?

Reading the name gives no gather rate for NNN-DEV-01. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

Which map is live on NNN-DEV-01?

From seed 197777, the game generates the procedural map on NNN-DEV-01. Its size is 2,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How can you get onto NNN-DEV-01?

Press F1 in Rust and enter client.connect 193.233.254.96:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp20
Max players 20 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166494
Build Game build reading: 166494.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.