NNN-DEV-01
Offline 193.233.254.96:28115 checked 6h ago
Server instruments
last reading Thu 14:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 106 · below 20 is lag, below 10 is badEntities
48 h range 17,453–19,678 · memory 1,118 MBUptime
3 days 7 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 05:22 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 222/275
- 295/350
- 766/1000
- 48/100
- 869/950
- 713/800
Quick answers
from the figures on this pageWipe schedule
What happens on NNN-DEV-01 when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does NNN-DEV-01 follow?
The rhythm of NNN-DEV-01's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 27 days 15 hours ago the current world was made.
Lists and filters
Which tags does NNN-DEV-01 carry, and what do they mean?
These are the tags NNN-DEV-01 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): 20 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166494 (Build): Game build reading: 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does NNN-DEV-01 appear in Rust Metrics lists and filters?
Rust Metrics lists featuring NNN-DEV-01: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does NNN-DEV-01 hold among Rust servers?
Player hours over seven days put NNN-DEV-01 at #15,268, in the top 68% of all ranked servers.
What is the population on NNN-DEV-01?
Status for NNN-DEV-01: offline. Last seen 6 hours ago. Seven-day reading: 0 players on average.
Server
Which location does NNN-DEV-01 run from?
No region tag on NNN-DEV-01. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 193.233.254.96:28115.
What Rust version is NNN-DEV-01 on?
Reading: NNN-DEV-01, Rust network protocol 2634 and build 166494, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on NNN-DEV-01 within range?
Check: fps. Average 173 server fps over the last 48 hours, low of 106. Within range. Reading: 19,678 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 1,323 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is NNN-DEV-01, and is it online now?
NNN-DEV-01 reports offline. The last reading came 6 hours ago. Check: restart. The uptime it reports puts the last restart about 3 days 7 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
How is NNN-DEV-01 configured, and what rules are in force?
Reading the name gives no gather rate for NNN-DEV-01. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on NNN-DEV-01?
From seed 197777, the game generates the procedural map on NNN-DEV-01. Its size is 2,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How can you get onto NNN-DEV-01?
Press F1 in Rust and enter client.connect 193.233.254.96:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.