RUST METRICSFlight deck · live data
Data live Servers11,830 Players85,544 Populated3,690 Fresh wipes 3 h401 Scan5 min
‹ All servers193.233.134.184:29115
Offline Full Queue Fresh wipe Wipe due No query

RandomRaids-Isolated-DEV

Offline 193.233.134.184:29115 checked 24d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,986top 71%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct7 Oct9 Oct10 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 12:40 UTC24d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on RandomRaids-Isolated-DEV when wipe day comes?

An average of 0 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.

When does RandomRaids-Isolated-DEV wipe?

The rhythm of RandomRaids-Isolated-DEV's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 24 days 9 hours ago the current world was made.

Lists and filters

How should you read the tags on RandomRaids-Isolated-DEV?

These are the tags RandomRaids-Isolated-DEV publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166494 (Build): The server runs game build 166494; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show RandomRaids-Isolated-DEV?

Rust Metrics lists featuring RandomRaids-Isolated-DEV: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does RandomRaids-Isolated-DEV sit in the rankings?

Ranking for RandomRaids-Isolated-DEV: #15,986 on seven-day player hours, top 71% of all ranked servers.

What player count does RandomRaids-Isolated-DEV carry?

Status for RandomRaids-Isolated-DEV: offline. Last seen 24 days 9 hours ago.

Server

Where does RandomRaids-Isolated-DEV sit?

No region comes from RandomRaids-Isolated-DEV. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 193.233.134.184:29115.

What Rust version is RandomRaids-Isolated-DEV on?

Rust network protocol 2634 and build 166494 on Linux is the build RandomRaids-Isolated-DEV runs. Check: protocol. To join, your game must match; Steam handles the update.

Is RandomRaids-Isolated-DEV up, and how often does it stay up?

RandomRaids-Isolated-DEV reports offline. The last reading came 24 days 9 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 4 October 2026.

Settings and map

What rules does RandomRaids-Isolated-DEV enforce, and what are its settings?

Check: gather rate. The name RandomRaids-Isolated-DEV does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on RandomRaids-Isolated-DEV?

The game generates a procedural map for RandomRaids-Isolated-DEV.

Join

How can you get onto RandomRaids-Isolated-DEV?

To join: start Rust, press F1 and type client.connect 193.233.134.184:29115. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp0
Max players The server holds 0 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166494
Build The server runs game build 166494.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.