1
Offline 193.160.14.107:64351 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 372/425
- 458/500
- 988/1000
- 59/100
- 992/1000
- 30/250
Quick answers
from the figures on this pageWipe schedule
When does 1 wipe?
To tell the rhythm of 1, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 40 days 6 hours ago.
Lists and filters
How should you read the tags on 1?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp3 (Max players): 3 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): The server runs game build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from 1. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does 1 appear in Rust Metrics lists and filters?
Rust Metrics lists featuring 1: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does 1 sit in the rankings?
Ranking for 1: #15,403 on seven-day player hours, top – of all ranked servers.
What is the population on 1?
1 is not responding; status offline, last seen 40 days 6 hours ago.
Server
Where does 1 sit?
No region tag on 1. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 193.160.14.107:64351.
What Rust version is 1 on?
Rust network protocol 2633 and build 164530 on Windows is the build 1 runs. Check: protocol. To join, your game must match; Steam handles the update.
Is 1 up, and how often does it stay up?
Check: connection. 1 is offline at this moment. Last contact was 40 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 19 September 2026.
Settings and map
What settings and rules apply on 1?
Reading the name gives no gather rate for 1. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is on. That is Valve's anti-cheat.
What map is 1 on?
Procedural map on 1, made by the game's generator.
How to join
How do you connect to 1?
Check: join. Open Rust, press F1, then enter client.connect 193.160.14.107:64351. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.