RUST METRICSFlight deck · live data
Data live Servers11,658 Players48,164 Populated3,140 Fresh wipes 3 h112 Scan5 min
‹ All servers193.138.245.200:28015
Offline Full Queue Fresh wipe Wipe due No query

LOCAL TEST SERVER - NO EAC

Offline 193.138.245.200:28015 checked 21d ago

pve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1 2 3 4 PAX 0 /4

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,758top 71%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does LOCAL TEST SERVER - NO EAC wipe?

To tell the rhythm of LOCAL TEST SERVER - NO EAC, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 21 days 15 hours ago.

Tags

Which tags does LOCAL TEST SERVER - NO EAC carry, and what do they mean?

These are the tags LOCAL TEST SERVER - NO EAC publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): 4 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): The server runs game build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does LOCAL TEST SERVER - NO EAC appear in Rust Metrics lists and filters?

Rust Metrics lists featuring LOCAL TEST SERVER - NO EAC: Rust community servers: live readings and Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Population

Where does LOCAL TEST SERVER - NO EAC sit in the rankings?

Ranking for LOCAL TEST SERVER - NO EAC: #15,758 on seven-day player hours, top 71% of all ranked servers.

What player count does LOCAL TEST SERVER - NO EAC carry?

LOCAL TEST SERVER - NO EAC is not responding; status offline, last seen 21 days 14 hours ago.

Server details

Where does LOCAL TEST SERVER - NO EAC sit?

No region comes from LOCAL TEST SERVER - NO EAC. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 193.138.245.200:28015.

What Rust version is LOCAL TEST SERVER - NO EAC on?

Version check: Rust network protocol 2634 and build 166652 on Windows, run by LOCAL TEST SERVER - NO EAC. Matching protocol is required to join. Let Steam update your game.

Is LOCAL TEST SERVER - NO EAC up, and how often does it stay up?

Check: connection. LOCAL TEST SERVER - NO EAC is offline at this moment. Last contact was 21 days 14 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 7 October 2026.

Settings and map

How is LOCAL TEST SERVER - NO EAC configured, and what rules are in force?

Reading the name gives no gather rate for LOCAL TEST SERVER - NO EAC. No limit is set beyond the default. Groups take up to 8 players. The mode is pve. Note the following: fighting between players is off. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is off.

What map is LOCAL TEST SERVER - NO EAC on?

The game generates a procedural map for LOCAL TEST SERVER - NO EAC.

Connection

How can you get onto LOCAL TEST SERVER - NO EAC?

Press F1 in Rust and enter client.connect 193.138.245.200:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,^p,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp4
Max players 4 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166652
Build The server runs game build 166652.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.