RUST METRICSFlight deck · live data
Data live Servers11,673 Players48,102 Populated3,006 Fresh wipes 3 h99 Scan5 min
‹ All servers193.135.10.247:15050
Online Full Queue Fresh wipe Wipe due No query

TypicalRustGameplay

Online EU 193.135.10.247:15050 checked 14m ago

COM 1 · connect

Server instruments

last reading Fri 01:00 UTC
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 49 SERVER FPS

Server fps

48 h low 42 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 65,200 ×1000

Entities

48 h range 63,128–65,510 · memory 3,402 MB
1239 ET SINCE RESTART 11D 09H

Uptime

11 days 9 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,269top 69% · #2529 in EU
Last wipe13d agono schedule published
Next wipe–too few wipes seen yet
Memory3,402MBat the last reading
REC 1

Players

AveragePeak
0123403:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct19 Oct22 Oct24 Oct27 Oct30 Oct

Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 20:38 UTC13d ago 3 – running 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on TypicalRustGameplay?

The busiest point of its recent wipes drew 3 players on average. 24 hours after the wipe, the crowd peaked on the latest wipe.

How often does TypicalRustGameplay wipe, and when?

The rhythm of TypicalRustGameplay's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 13 days 6 hours ago.

Lists and filters

Which tags does TypicalRustGameplay carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): Slots: 20; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; EU (Europe): Its browser listing: Europe from TypicalRustGameplay. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show TypicalRustGameplay?

These Rust Metrics lists carry TypicalRustGameplay: EU Rust servers, checked and Rust community servers: live readings. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does TypicalRustGameplay hold among Rust servers?

Top 69% of all ranked servers: TypicalRustGameplay takes #15,269 on seven-day player hours and #2,529 in Europe.

How full does TypicalRustGameplay get?

Current headcount on TypicalRustGameplay: 0 players, 20 slots available. A seven-day average of 0 players is the reading.

Server details

Which location does TypicalRustGameplay run from?

Its EU tag places TypicalRustGameplay in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 193.135.10.247:15050.

What Rust version is TypicalRustGameplay on?

Rust network protocol 2634 and build 167781 on Linux is the build TypicalRustGameplay runs. Matching protocol is required to join. Let Steam update your game.

Is performance on TypicalRustGameplay within range?

Over the last 48 hours the average was 49 server fps; the floor was 42. Reading: 65,510 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 3,471 MB. Expect lag when fps falls and entities climb.

How reliable is TypicalRustGameplay, and is it online now?

Reading: online. TypicalRustGameplay answers right now. Check: restart. The uptime it reports puts the last restart about 11 days 9 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 16 October 2026, recorded by Rust Metrics.

Map and rules

What rules does TypicalRustGameplay enforce, and what are its settings?

No gather rate appears in the name: TypicalRustGameplay. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

What map is TypicalRustGameplay on?

Check: map. Procedural, size 3,500, seed 17475, generated by the game on TypicalRustGameplay. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How do you connect to TypicalRustGameplay?

To join: start Rust, press F1 and type client.connect 193.135.10.247:15050. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,EU,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp20
Max players Slots: 20.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build The server runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Region

EU
Europe Its browser listing: Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.