TypicalRustGameplay
Online EU 193.135.10.247:15050 checked 14m ago
Server instruments
last reading Fri 01:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 42 · below 20 is lag, below 10 is badEntities
48 h range 63,128–65,510 · memory 3,402 MBUptime
11 days 9 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 20:38 UTC13d ago | 3 | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 50/250
- 92/200
- 270/300
- 13/100
- 329/375
- 272/300
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on TypicalRustGameplay?
The busiest point of its recent wipes drew 3 players on average. 24 hours after the wipe, the crowd peaked on the latest wipe.
How often does TypicalRustGameplay wipe, and when?
The rhythm of TypicalRustGameplay's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 13 days 6 hours ago.
Lists and filters
Which tags does TypicalRustGameplay carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): Slots: 20; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; EU (Europe): Its browser listing: Europe from TypicalRustGameplay. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show TypicalRustGameplay?
These Rust Metrics lists carry TypicalRustGameplay: EU Rust servers, checked and Rust community servers: live readings. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does TypicalRustGameplay hold among Rust servers?
Top 69% of all ranked servers: TypicalRustGameplay takes #15,269 on seven-day player hours and #2,529 in Europe.
How full does TypicalRustGameplay get?
Current headcount on TypicalRustGameplay: 0 players, 20 slots available. A seven-day average of 0 players is the reading.
Server details
Which location does TypicalRustGameplay run from?
Its EU tag places TypicalRustGameplay in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 193.135.10.247:15050.
What Rust version is TypicalRustGameplay on?
Rust network protocol 2634 and build 167781 on Linux is the build TypicalRustGameplay runs. Matching protocol is required to join. Let Steam update your game.
Is performance on TypicalRustGameplay within range?
Over the last 48 hours the average was 49 server fps; the floor was 42. Reading: 65,510 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 3,471 MB. Expect lag when fps falls and entities climb.
How reliable is TypicalRustGameplay, and is it online now?
Reading: online. TypicalRustGameplay answers right now. Check: restart. The uptime it reports puts the last restart about 11 days 9 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 16 October 2026, recorded by Rust Metrics.
Map and rules
What rules does TypicalRustGameplay enforce, and what are its settings?
No gather rate appears in the name: TypicalRustGameplay. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is TypicalRustGameplay on?
Check: map. Procedural, size 3,500, seed 17475, generated by the game on TypicalRustGameplay. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to TypicalRustGameplay?
To join: start Rust, press F1 and type client.connect 193.135.10.247:15050. Or press Launch Rust here and Steam opens the game and connects you.