server_name
Offline 193.105.11.126:28070 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 566/625
- 418/450
- 161/250
- 51/100
- 175/250
- 348/225
Quick answers
from the figures on this pageWipe schedule
When does server_name wipe?
To tell the rhythm of server_name, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 3 days 17 hours ago.
Tag meanings
Which tags does server_name carry, and what do they mean?
Tags published by server_name, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does server_name appear in Rust Metrics lists and filters?
Rust Metrics lists featuring server_name: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Player count
What position does server_name hold among Rust servers?
Ranking for server_name: #15,335 on seven-day player hours, top 69% of all ranked servers.
What player count does server_name carry?
server_name is not responding; status offline, last seen 3 days 16 hours ago. Seven-day reading: 0 players on average.
Server details
Which location does server_name run from?
No region comes from server_name. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 193.105.11.126:28070.
What Rust version is server_name on?
Rust network protocol 2635 and build 168909 on Windows is the build server_name runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is server_name, and is it online now?
Check: connection. server_name is offline at this moment. Last contact was 3 days 16 hours ago. Reading: 0% uptime over the last 3 full days. It was up 0 of 72 hours. Reading: first seen 25 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does server_name enforce, and what are its settings?
Reading the name gives no gather rate for server_name. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on server_name?
The game generates a procedural map for server_name.
Join
What do you do to join server_name?
Press F1 in Rust and enter client.connect 193.105.11.126:28070. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.