typical TEST
Offline 192.255.237.203:28023 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageWipe timing
What wipe timing does typical TEST follow?
To tell the rhythm of typical TEST, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 40 days 14 hours ago.
Tag meanings
How should you read the tags on typical TEST?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from typical TEST. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does typical TEST appear in Rust Metrics lists and filters?
On Rust Metrics, typical TEST sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does typical TEST hold among Rust servers?
Player hours over seven days put typical TEST at #15,478, in the top 70% of all ranked servers.
What is the population on typical TEST?
typical TEST is not responding; status offline, last seen 39 days 15 hours ago.
Operator and location
Where does typical TEST sit?
No region comes from typical TEST. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 192.255.237.203:28023.
What Rust version is typical TEST on?
Reading: typical TEST, Rust network protocol 2633 and build 164530, Linux. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on typical TEST, and is it online?
Reading: offline. typical TEST last answered 39 days 15 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 18 September 2026.
Settings and map
What settings and rules apply on typical TEST?
Check: gather rate. The name typical TEST does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
What map is typical TEST on?
Check: map. Procedural, size 1,000, seed 6738, generated by the game on typical TEST. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How do you connect to typical TEST?
To join: start Rust, press F1 and type client.connect 192.255.237.203:28023. Or press Launch Rust here and Steam opens the game and connects you.