typical TEST
Offline 192.255.237.203:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 364/350
- 16/250
- 25/250
- 181/225
- 94/225
- 36/100
Quick answers
from the figures on this pageWipe timing
What wipe timing does typical TEST follow?
The rhythm of typical TEST's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 41 days ago.
Lists and filters
Which tags does typical TEST carry, and what do they mean?
These are the tags typical TEST publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Game build reading: 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does typical TEST appear in Rust Metrics lists and filters?
Rust Metrics lists featuring typical TEST: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does typical TEST hold among Rust servers?
Ranking for typical TEST: #15,490 on seven-day player hours, top 69% of all ranked servers.
What is the population on typical TEST?
Status for typical TEST: offline. Last seen 39 days 3 hours ago.
Server
What location is typical TEST hosted in?
No region comes from typical TEST. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 192.255.237.203:28015.
What Rust version is typical TEST on?
Version check: Rust network protocol 2633 and build 164530 on Linux, run by typical TEST. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on typical TEST, and is it online?
typical TEST reports offline. The last reading came 39 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 18 September 2026.
Map and rules
How is typical TEST configured, and what rules are in force?
Reading the name gives no gather rate for typical TEST. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on typical TEST?
From seed 6738, the game generates the procedural map on typical TEST. Its size is 1,000. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How can you get onto typical TEST?
Check: join. Open Rust, press F1, then enter client.connect 192.255.237.203:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.