RUST METRICSFlight deck · live data
Data live Servers11,701 Players40,419 Populated3,002 Fresh wipes 3 h95 Scan5 min
‹ All servers192.240.252.5:28015
Offline Full Queue Fresh wipe Wipe due No query

Testcontainers Rust Server

Offline 192.240.252.5:28015 checked 20d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,867top 72%
Last wipe20d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does Testcontainers Rust Server wipe, and when?

Its rhythm cannot be told from the wipes of Testcontainers Rust Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 20 days 13 hours ago.

Tag meanings

How should you read the tags on Testcontainers Rust Server?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167231 (Build): Game build reading: 167231; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from Testcontainers Rust Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Testcontainers Rust Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Testcontainers Rust Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does Testcontainers Rust Server sit in the rankings?

Ranking for Testcontainers Rust Server: #15,867 on seven-day player hours, top 72% of all ranked servers.

What is the population on Testcontainers Rust Server?

Reading for Testcontainers Rust Server: offline at this moment; last seen 20 days 13 hours ago.

Server details

What location is Testcontainers Rust Server hosted in?

Reading: location. Testcontainers Rust Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 192.240.252.5:28015.

What Rust version is Testcontainers Rust Server on?

Version check: Rust network protocol 2634 and build 167231 on Linux, run by Testcontainers Rust Server. Matching protocol is required to join. Let Steam update your game.

How reliable is Testcontainers Rust Server, and is it online now?

Reading: offline. Testcontainers Rust Server last answered 20 days 13 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 8 October 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on Testcontainers Rust Server?

No gather rate appears in the name: Testcontainers Rust Server. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Testcontainers Rust Server?

The game generates a procedural map for Testcontainers Rust Server.

Join

How do you connect to Testcontainers Rust Server?

Check: join. Open Rust, press F1, then enter client.connect 192.240.252.5:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167231
Build Game build reading: 167231.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.