RUST METRICSFlight deck · live data
Data live Servers11,844 Players83,167 Populated3,755 Fresh wipes 3 h280 Scan5 min
‹ All servers192.240.252.19:28015
Offline Full Queue Fresh wipe Wipe due No query

Testcontainers Rust Server

Offline 192.240.252.19:28015 checked 16d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,366top 71%
Last wipe16d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does Testcontainers Rust Server wipe?

Its rhythm cannot be told from the wipes of Testcontainers Rust Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 16 days 2 hours ago the current world was made.

Tag meanings

Which tags does Testcontainers Rust Server carry, and what do they mean?

These are the tags Testcontainers Rust Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Testcontainers Rust Server?

Rust Metrics lists featuring Testcontainers Rust Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does Testcontainers Rust Server sit in the rankings?

Player hours over seven days put Testcontainers Rust Server at #15,366, in the top 71% of all ranked servers.

How full does Testcontainers Rust Server get?

Status for Testcontainers Rust Server: offline. Last seen 16 days 2 hours ago.

Operator and location

What location is Testcontainers Rust Server hosted in?

No region comes from Testcontainers Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 192.240.252.19:28015.

What Rust version is Testcontainers Rust Server on?

Reading: Testcontainers Rust Server, Rust network protocol 2634 and build 167781, Linux. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Testcontainers Rust Server, and is it online?

Testcontainers Rust Server reports offline. The last reading came 16 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 October 2026.

Rules and settings

How is Testcontainers Rust Server configured, and what rules are in force?

Check: gather rate. The name Testcontainers Rust Server does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Community server. VAC is on. That is Valve's anti-cheat.

What map is Testcontainers Rust Server on?

Check: map. Procedural, generated by the game, on Testcontainers Rust Server.

Connection

How do you connect to Testcontainers Rust Server?

Check: join. Open Rust, press F1, then enter client.connect 192.240.252.19:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.