RUST METRICSFlight deck · live data
Data live Servers11,700 Players38,808 Populated2,943 Fresh wipes 3 h91 Scan5 min
‹ All servers192.240.250.48:28015
Offline Full Queue Fresh wipe Wipe due No query

Testcontainers Rust Server

Offline 192.240.250.48:28015 checked 4d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,353top 69%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Testcontainers Rust Server follow?

Its rhythm cannot be told from the wipes of Testcontainers Rust Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 4 days 5 hours ago.

Tags

How should you read the tags on Testcontainers Rust Server?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from Testcontainers Rust Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Testcontainers Rust Server appear in Rust Metrics lists and filters?

On Rust Metrics, Testcontainers Rust Server sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Occupancy

What position does Testcontainers Rust Server hold among Rust servers?

Player hours over seven days put Testcontainers Rust Server at #15,353, in the top 69% of all ranked servers.

What player count does Testcontainers Rust Server carry?

Status for Testcontainers Rust Server: offline. Last seen 4 days 5 hours ago. A seven-day average of 0 players is the reading.

Operator and location

What location is Testcontainers Rust Server hosted in?

No region comes from Testcontainers Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 192.240.250.48:28015.

What Rust version is Testcontainers Rust Server on?

Rust network protocol 2635 and build 168909 on Linux is the build Testcontainers Rust Server runs. To get in, your game needs the same protocol; Steam applies the update.

Is Testcontainers Rust Server up, and how often does it stay up?

Check: connection. Testcontainers Rust Server is offline at this moment. Last contact was 4 days 5 hours ago. Uptime for the last 4 full days: 0 of 96 hours, or 0%. The first sighting on Rust Metrics was 24 October 2026.

Map and rules

What settings and rules apply on Testcontainers Rust Server?

Check: gather rate. The name Testcontainers Rust Server does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Community server. VAC is on. That is Valve's anti-cheat.

What map is Testcontainers Rust Server on?

Check: map. Procedural, generated by the game, on Testcontainers Rust Server.

How to join

What do you do to join Testcontainers Rust Server?

Check: join. Open Rust, press F1, then enter client.connect 192.240.250.48:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.