RUST METRICSFlight deck · live data
Data live Servers11,620 Players40,450 Populated3,014 Fresh wipes 3 h92 Scan5 min
‹ All servers192.240.239.67:28015
Offline Full Queue Fresh wipe Wipe due No query

Testcontainers Rust Server

Offline 192.240.239.67:28015 checked 6d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,412top 69%
Last wipe6d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Testcontainers Rust Server wipe, and when?

The rhythm of Testcontainers Rust Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 6 days 18 hours ago.

Lists and filters

How should you read the tags on Testcontainers Rust Server?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from Testcontainers Rust Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Testcontainers Rust Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Testcontainers Rust Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does Testcontainers Rust Server hold among Rust servers?

Player hours over seven days put Testcontainers Rust Server at #15,412, in the top 69% of all ranked servers.

How full does Testcontainers Rust Server get?

Reading for Testcontainers Rust Server: offline at this moment; last seen 6 days 18 hours ago. Check: player average. 0 over the last seven days.

Operator and location

Where does Testcontainers Rust Server sit?

No region comes from Testcontainers Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 192.240.239.67:28015.

What Rust version is Testcontainers Rust Server on?

Version check: Rust network protocol 2634 and build 167781 on Linux, run by Testcontainers Rust Server. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Testcontainers Rust Server, and is it online?

Check: connection. Testcontainers Rust Server is offline at this moment. Last contact was 6 days 18 hours ago. Reading: 0% uptime over the last 6 full days. It was up 0 of 144 hours. Check: first contact. Rust Metrics logged it on 21 October 2026.

Rules and settings

What settings and rules apply on Testcontainers Rust Server?

Reading the name gives no gather rate for Testcontainers Rust Server. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

What map is Testcontainers Rust Server on?

The game generates a procedural map for Testcontainers Rust Server.

Connection

How do you connect to Testcontainers Rust Server?

Press F1 in Rust and enter client.connect 192.240.239.67:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build The server runs game build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.