nameserver
Offline 192.162.81.106:28015 checked 43d ago
Server instruments
no direct query in 48 hoursPlayers now
7% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 144/250
- 136/200
- 14/250
- 21/250
- 12/100
- 52/200
Quick answers
from the figures on this pageWipe schedule
How often does nameserver wipe, and when?
To tell the rhythm of nameserver, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 46 days 13 hours ago.
Tag meanings
How should you read the tags on nameserver?
These are the tags nameserver publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): 15 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): The server runs game build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does nameserver appear in Rust Metrics lists and filters?
These Rust Metrics lists carry nameserver: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does nameserver sit in the rankings?
Player hours over seven days put nameserver at #13,327, in the top – of all ranked servers.
How full does nameserver get?
nameserver is not responding; status offline, last seen 43 days 9 hours ago.
Operator and location
Where does nameserver sit?
No region tag on nameserver. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 192.162.81.106:28015.
What Rust version is nameserver on?
Reading: nameserver, Rust network protocol 2633 and build 163794, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on nameserver, and is it online?
Check: connection. nameserver is offline at this moment. Last contact was 43 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 15 September 2026.
Map and rules
What settings and rules apply on nameserver?
Reading the name gives no gather rate for nameserver. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
What map is nameserver on?
Check: map. Procedural, generated by the game, on nameserver.
Connection
How can you get onto nameserver?
Press F1 in Rust and enter client.connect 192.162.81.106:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.