RUST METRICSFlight deck · live data
Data live Servers11,597 Players34,587 Populated2,830 Fresh wipes 3 h60 Scan5 min
‹ All servers192.121.44.103:28016
Online Full Queue Fresh wipe Wipe due No query

[EU/SWE] Playstar - TRIO - LARGE

Online EU 192.121.44.103:28016 checked 9m ago

weekly wipes vanillaoxidepremium
COM 1 · connect

Server instruments

last reading Wed 03:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 45 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 139,255 ×1000

Entities

48 h range 139,255–146,102 · memory 2,598 MB
1239 ET SINCE RESTART 00:30

Uptime

0 h 30 min since its last restart, at the last reading
7-day average0peak 3
Rank#4,645top 21% · #1623 in EU
Last wipe12d agoweekly schedule
Next wipe1d 12hThu 29 Oct, 16:47 UTC
Memory2,598MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5205:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 21% of all ranked servers, top 56% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 16:47 UTC, in 1d 12h. Its weekly schedule tag · low confidence

usual gap14 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 3

Coming wipes

  1. WPT 1Thu 29 Oct, 16:47 UTC1d 12h
  2. WPT 2Thu 5 Nov, 19:00 UTC8d 14hFW
  3. WPT 3Thu 12 Nov, 16:47 UTC15d 12h
  4. WPT 4Thu 19 Nov, 16:47 UTC22d 12h
  5. WPT 5Thu 26 Nov, 16:47 UTC29d 12h
  6. WPT 6Thu 3 Dec, 19:00 UTC36d 14hFW
  7. WPT 7Thu 10 Dec, 16:47 UTC43d 12h

The first 48 hours of its last wipes

Thu 15 OctFri 2 OctThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:47 UTC12d ago 2 – running 0
Fri 2 Oct, 01:43 UTC26d ago 2 held half 13.6 days 0
Thu 17 Sep, 16:49 UTC40d ago 3 halved by day 3 14.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on [EU/SWE] Playstar - TRIO - LARGE?

An average of 2 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 2 hours. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 3 it fell below half when it didn't.

What wipe timing does [EU/SWE] Playstar - TRIO - LARGE follow?

Its tag guides the prediction: too few of [EU/SWE] Playstar - TRIO - LARGE's wipes are on record to confirm its schedule. Thursday 29 October at 16:47 UTC is when its next wipe is due. 12 days 11 hours ago the current world was made. Its tags carry a weekly wipe schedule.

Lists and filters

Which tags does [EU/SWE] Playstar - TRIO - LARGE carry, and what do they mean?

These are the tags [EU/SWE] Playstar - TRIO - LARGE publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^w (Weekly): It wipes each week; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^q (Premium): Check: access. Premium players only; ^o (Oxide): It runs Oxide, also known as uMod; EU (Europe): The server browser files it under Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does [EU/SWE] Playstar - TRIO - LARGE appear in Rust Metrics lists and filters?

These Rust Metrics lists carry [EU/SWE] Playstar - TRIO - LARGE: EU Rust servers, checked, Rust community servers: live readings and Vanilla Rust servers, live. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

Player count

What position does [EU/SWE] Playstar - TRIO - LARGE hold among Rust servers?

Player hours over the last seven days put [EU/SWE] Playstar - TRIO - LARGE at #4,645, #1,623 in Europe, in the top 21% of all ranked servers.

What player count does [EU/SWE] Playstar - TRIO - LARGE carry?

Current headcount on [EU/SWE] Playstar - TRIO - LARGE: 0 players, 100 slots available. Check: players over seven days. Average 0, peak 3. The last 48 hours peaked at 06:00 UTC, averaging 1 players at that hour.

Server

What location is [EU/SWE] Playstar - TRIO - LARGE hosted in?

Reading: location. The EU tag puts [EU/SWE] Playstar - TRIO - LARGE in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 192.121.44.103:28016.

What Rust version is [EU/SWE] Playstar - TRIO - LARGE on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by [EU/SWE] Playstar - TRIO - LARGE. Check: protocol. To join, your game must match; Steam handles the update.

How does [EU/SWE] Playstar - TRIO - LARGE perform?

Over the last 48 hours the average was 56 server fps; the floor was 45. Check: entities. The peak was 146,102, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 4,351 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on [EU/SWE] Playstar - TRIO - LARGE, and is it online?

Check: connection. [EU/SWE] Playstar - TRIO - LARGE is online at this moment. Check: restart. The uptime it reports puts the last restart about 30 minutes ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

How is [EU/SWE] Playstar - TRIO - LARGE configured, and what rules are in force?

No gather rate appears in the name: [EU/SWE] Playstar - TRIO - LARGE. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Community server. Oxide plugins are running. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. Check: access. Premium players only. VAC is on. That is Valve's anti-cheat.

What map is [EU/SWE] Playstar - TRIO - LARGE on?

Check: map. Procedural, size 5,000, seed 469673, generated by the game on [EU/SWE] Playstar - TRIO - LARGE. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How do you connect to [EU/SWE] Playstar - TRIO - LARGE?

Check: join. Open Rust, press F1, then enter client.connect 192.121.44.103:28016. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. Check: access. Premium players only. https://discord.com/invite/gxJm7Pv is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,^q,ts8,^o

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players 100 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly It wipes each week.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Mods and access

^q
Premium Check: access. Premium players only.
^o
Oxide It runs Oxide, also known as uMod.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.