[EU/SWE] Playstar - TRIO - LARGE
Online EU 192.121.44.103:28016 checked 9m ago
Server instruments
last reading Wed 03:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 45 · below 20 is lag, below 10 is badEntities
48 h range 139,255–146,102 · memory 2,598 MBUptime
0 h 30 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers, top 56% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 16:47 UTC, in 1d 12h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Thu 29 Oct, 16:47 UTC1d 12h
- WPT 2Thu 5 Nov, 19:00 UTC8d 14hFW
- WPT 3Thu 12 Nov, 16:47 UTC15d 12h
- WPT 4Thu 19 Nov, 16:47 UTC22d 12h
- WPT 5Thu 26 Nov, 16:47 UTC29d 12h
- WPT 6Thu 3 Dec, 19:00 UTC36d 14hFW
- WPT 7Thu 10 Dec, 16:47 UTC43d 12h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 16:47 UTC12d ago | 2 | – | running | 0 |
| Fri 2 Oct, 01:43 UTC26d ago | 2 | held half | 13.6 days | 0 |
| Thu 17 Sep, 16:49 UTC40d ago | 3 | halved by day 3 | 14.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 220/250
- 15/250
- 21/250
- 40/100
- 7/100
- 29/100
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on [EU/SWE] Playstar - TRIO - LARGE?
An average of 2 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 2 hours. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 3 it fell below half when it didn't.
What wipe timing does [EU/SWE] Playstar - TRIO - LARGE follow?
Its tag guides the prediction: too few of [EU/SWE] Playstar - TRIO - LARGE's wipes are on record to confirm its schedule. Thursday 29 October at 16:47 UTC is when its next wipe is due. 12 days 11 hours ago the current world was made. Its tags carry a weekly wipe schedule.
Lists and filters
Which tags does [EU/SWE] Playstar - TRIO - LARGE carry, and what do they mean?
These are the tags [EU/SWE] Playstar - TRIO - LARGE publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^w (Weekly): It wipes each week; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^q (Premium): Check: access. Premium players only; ^o (Oxide): It runs Oxide, also known as uMod; EU (Europe): The server browser files it under Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does [EU/SWE] Playstar - TRIO - LARGE appear in Rust Metrics lists and filters?
These Rust Metrics lists carry [EU/SWE] Playstar - TRIO - LARGE: EU Rust servers, checked, Rust community servers: live readings and Vanilla Rust servers, live. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Player count
What position does [EU/SWE] Playstar - TRIO - LARGE hold among Rust servers?
Player hours over the last seven days put [EU/SWE] Playstar - TRIO - LARGE at #4,645, #1,623 in Europe, in the top 21% of all ranked servers.
What player count does [EU/SWE] Playstar - TRIO - LARGE carry?
Current headcount on [EU/SWE] Playstar - TRIO - LARGE: 0 players, 100 slots available. Check: players over seven days. Average 0, peak 3. The last 48 hours peaked at 06:00 UTC, averaging 1 players at that hour.
Server
What location is [EU/SWE] Playstar - TRIO - LARGE hosted in?
Reading: location. The EU tag puts [EU/SWE] Playstar - TRIO - LARGE in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 192.121.44.103:28016.
What Rust version is [EU/SWE] Playstar - TRIO - LARGE on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by [EU/SWE] Playstar - TRIO - LARGE. Check: protocol. To join, your game must match; Steam handles the update.
How does [EU/SWE] Playstar - TRIO - LARGE perform?
Over the last 48 hours the average was 56 server fps; the floor was 45. Check: entities. The peak was 146,102, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 4,351 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on [EU/SWE] Playstar - TRIO - LARGE, and is it online?
Check: connection. [EU/SWE] Playstar - TRIO - LARGE is online at this moment. Check: restart. The uptime it reports puts the last restart about 30 minutes ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
How is [EU/SWE] Playstar - TRIO - LARGE configured, and what rules are in force?
No gather rate appears in the name: [EU/SWE] Playstar - TRIO - LARGE. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Community server. Oxide plugins are running. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. Check: access. Premium players only. VAC is on. That is Valve's anti-cheat.
What map is [EU/SWE] Playstar - TRIO - LARGE on?
Check: map. Procedural, size 5,000, seed 469673, generated by the game on [EU/SWE] Playstar - TRIO - LARGE. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to [EU/SWE] Playstar - TRIO - LARGE?
Check: join. Open Rust, press F1, then enter client.connect 192.121.44.103:28016. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. Check: access. Premium players only. https://discord.com/invite/gxJm7Pv is where its website sits.
