Test player
Offline 191.95.167.250:28015 checked 21h ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 18:46 UTC1d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 679/725
- 429/475
- 40/250
- 52/250
- 228/250
- 134/175
Quick answers
from the figures on this pageReset cycle
What wipe timing does Test player follow?
The rhythm of Test player's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 42 hours ago.
Tags
How should you read the tags on Test player?
These are the tags Test player publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Test player appear in Rust Metrics lists and filters?
On Rust Metrics, Test player sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Player count
What position does Test player hold among Rust servers?
Ranking for Test player: #9,146 on seven-day player hours, top 41% of all ranked servers.
What is the population on Test player?
Test player is not responding; status offline, last seen 21 hours ago. Seven-day check: 1 players on average. Peak reading: 1. The last 48 hours peaked at 19:00 UTC, averaging 1 players at that hour.
Operator and location
Which location does Test player run from?
No region comes from Test player. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 191.95.167.250:28015.
What Rust version is Test player on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Test player. Matching protocol is required to join. Let Steam update your game.
How reliable is Test player, and is it online now?
Test player reports offline. The last reading came 21 hours ago. Reading: 5% uptime over the last 4 full days. It was up 5 of 96 hours. The first sighting on Rust Metrics was 23 October 2026.
Rules and settings
How is Test player configured, and what rules are in force?
Reading the name gives no gather rate for Test player. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Test player?
Procedural map on Test player, made by the game's generator.
Connection
How do you connect to Test player?
To join: start Rust, press F1 and type client.connect 191.95.167.250:28015. Or press Launch Rust here and Steam opens the game and connects you.