RUST METRICSFlight deck · live data
Data live Servers11,665 Players33,246 Populated2,811 Fresh wipes 3 h81 Scan5 min
‹ All servers190.95.40.133:28015
Offline Full Queue Fresh wipe Wipe due No query

ESPK IWNL Test Server [CL]

Offline 190.95.40.133:28015 checked 4d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#12,033top 54%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does ESPK IWNL Test Server [CL] wipe?

Its rhythm cannot be told from the wipes of ESPK IWNL Test Server [CL] on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 4 days 13 hours ago.

Tag meanings

Which tags does ESPK IWNL Test Server [CL] carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from ESPK IWNL Test Server [CL]. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does ESPK IWNL Test Server [CL] appear in Rust Metrics lists and filters?

Rust Metrics lists featuring ESPK IWNL Test Server [CL]: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player count

What position does ESPK IWNL Test Server [CL] hold among Rust servers?

Ranking for ESPK IWNL Test Server [CL]: #12,033 on seven-day player hours, top 54% of all ranked servers.

What player count does ESPK IWNL Test Server [CL] carry?

Status for ESPK IWNL Test Server [CL]: offline. Last seen 4 days 12 hours ago. Check: players over seven days. Average 1, peak 1.

Operator and location

Which location does ESPK IWNL Test Server [CL] run from?

No region tag on ESPK IWNL Test Server [CL]. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 190.95.40.133:28015.

What Rust version is ESPK IWNL Test Server [CL] on?

Reading: ESPK IWNL Test Server [CL], Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.

Is ESPK IWNL Test Server [CL] up, and how often does it stay up?

ESPK IWNL Test Server [CL] reports offline. The last reading came 4 days 12 hours ago. Reading: 0% uptime over the last 4 full days. It was up 0 of 96 hours. The first sighting on Rust Metrics was 24 October 2026.

Map and rules

How is ESPK IWNL Test Server [CL] configured, and what rules are in force?

Check: gather rate. The name ESPK IWNL Test Server [CL] does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

Which map is live on ESPK IWNL Test Server [CL]?

Check: map. Procedural, generated by the game, on ESPK IWNL Test Server [CL].

Connection

What do you do to join ESPK IWNL Test Server [CL]?

Check: join. Open Rust, press F1, then enter client.connect 190.95.40.133:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players The server holds 10 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.