RUST METRICSFlight deck · live data
Data live Servers11,835 Players82,642 Populated3,762 Fresh wipes 3 h274 Scan5 min
‹ All servers190.56.195.222:28015
Offline Full Queue Fresh wipe Wipe due No query

GGG CODE RED

Offline 190.56.195.222:28015 checked 7d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#13,619top 61%
Last wipe11d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct25 Oct27 Oct29 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does GGG CODE RED follow?

Its rhythm cannot be told from the wipes of GGG CODE RED on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 11 days 2 hours ago.

Tag meanings

How should you read the tags on GGG CODE RED?

Tags published by GGG CODE RED, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show GGG CODE RED?

These Rust Metrics lists carry GGG CODE RED: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

What position does GGG CODE RED hold among Rust servers?

Player hours over seven days put GGG CODE RED at #13,619, in the top 61% of all ranked servers.

What is the population on GGG CODE RED?

Reading for GGG CODE RED: offline at this moment; last seen 7 days 11 hours ago. Seven-day check: 1 players on average. Peak reading: 1.

Operator and location

What location is GGG CODE RED hosted in?

No region tag on GGG CODE RED. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 190.56.195.222:28015.

What Rust version is GGG CODE RED on?

Rust network protocol 2634 and build 167781 on Windows is the build GGG CODE RED runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is GGG CODE RED, and is it online now?

Check: connection. GGG CODE RED is offline at this moment. Last contact was 7 days 11 hours ago. Uptime for the last 7 full days: 3 of 168 hours, or 2%. The first sighting on Rust Metrics was 18 October 2026.

Settings and map

What settings and rules apply on GGG CODE RED?

Check: gather rate. The name GGG CODE RED does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on GGG CODE RED?

The game generates a procedural map for GGG CODE RED.

Connection

How can you get onto GGG CODE RED?

Press F1 in Rust and enter client.connect 190.56.195.222:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build Game build reading: 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.