RUST METRICSFlight deck · live data
Data live Servers11,844 Players83,167 Populated3,755 Fresh wipes 3 h280 Scan5 min
‹ All servers190.146.138.101:28015
Online Full Queue Fresh wipe Wipe due No query

LinuxGSM

Online 190.146.138.101:28015 checked 14m ago

COM 1 · connect

Server instruments

last reading Thu 13:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 177 SERVER FPS

Server fps

48 h low 160 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 53,361 ×1000

Entities

48 h range 53,054–53,552 · memory 1,467 MB
1239 ET SINCE RESTART 5D 03H

Uptime

5 days 3 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,335top 69%
Last wipe287d agono schedule published
Next wipe–no wipe seen yet
Memory1,467MBat the last reading
REC 1

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does LinuxGSM wipe?

Its rhythm cannot be told from the wipes of LinuxGSM on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 287 days 1 hours ago the current world was made.

Lists and filters

Which tags does LinuxGSM carry, and what do they mean?

These are the tags LinuxGSM publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2616 (Protocol): Match the game version: protocol 2616 is required; cs140111 (Build): Build 140111; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show LinuxGSM?

These Rust Metrics lists carry LinuxGSM: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does LinuxGSM sit in the rankings?

Player hours over seven days put LinuxGSM at #15,335, in the top 69% of all ranked servers.

What is the population on LinuxGSM?

Current headcount on LinuxGSM: 0 players, 50 slots available. Check: player average. 0 over the last seven days.

Server details

Where does LinuxGSM sit?

No region comes from LinuxGSM. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 190.146.138.101:28015.

What Rust version is LinuxGSM on?

Reading: LinuxGSM, Rust network protocol 2616 and build 140111, Linux. Matching protocol is required to join. Let Steam update your game.

Is performance on LinuxGSM within range?

Check: fps. Average 182 server fps over the last 48 hours, low of 160. Within range. Peak entity count: 53,552. Buildings, deployables and all else included. Reading: 1,759 MB of memory at the highest. Expect lag when fps falls and entities climb.

How reliable is LinuxGSM, and is it online now?

LinuxGSM reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 5 days 3 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What settings and rules apply on LinuxGSM?

Reading the name gives no gather rate for LinuxGSM. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.

Which map is live on LinuxGSM?

Check: map. Procedural, size 3,000, seed 1661389239, generated by the game on LinuxGSM. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How can you get onto LinuxGSM?

To join: start Rust, press F1 and type client.connect 190.146.138.101:28015. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/zMTqXcS is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2616,gmvanilla,cs140111,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2616
Protocol Match the game version: protocol 2616 is required.
cs140111
Build Build 140111.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.