TagMapServer
Offline 190.111.127.52:28015 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 19:48 UTC6d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 575/625
- 413/450
- 78/250
- 74/250
- 54/100
- 188/225
Quick answers
from the figures on this pageReset cycle
What happens on TagMapServer when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does TagMapServer follow?
To tell the rhythm of TagMapServer, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 6 days 18 hours ago.
Lists and filters
Which tags does TagMapServer carry, and what do they mean?
These are the tags TagMapServer publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show TagMapServer?
These Rust Metrics lists carry TagMapServer: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Player count
Where does TagMapServer sit in the rankings?
Ranking for TagMapServer: #15,326 on seven-day player hours, top 69% of all ranked servers.
What player count does TagMapServer carry?
Reading for TagMapServer: offline at this moment; last seen 6 days 18 hours ago. Check: player average. 0 over the last seven days.
Server
Which location does TagMapServer run from?
No region comes from TagMapServer. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 190.111.127.52:28015.
What Rust version is TagMapServer on?
Rust network protocol 2634 and build 167781 on Windows is the build TagMapServer runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on TagMapServer, and is it online?
Check: connection. TagMapServer is offline at this moment. Last contact was 6 days 18 hours ago. Uptime for the last 6 full days: 0 of 144 hours, or 0%. The first sighting on Rust Metrics was 22 October 2026.
Map and rules
What settings and rules apply on TagMapServer?
No gather rate appears in the name: TagMapServer. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
What map is TagMapServer on?
Procedural map on TagMapServer, made by the game's generator.
Connection
What do you do to join TagMapServer?
Check: join. Open Rust, press F1, then enter client.connect 190.111.127.52:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.