RUST METRICSFlight deck · live data
Data live Servers11,867 Players96,005 Populated3,901 Fresh wipes 3 h390 Scan5 min
‹ All servers189.192.47.247:28115
Offline Full Queue Fresh wipe Wipe due No query

Local Rust Networking Research

Offline 189.192.47.247:28115 checked 14d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 1 2 3 4 PAX 0 /4

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,106top 70%
Last wipe14d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct18 Oct19 Oct21 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Local Rust Networking Research wipe?

The rhythm of Local Rust Networking Research's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 14 days ago.

Lists and filters

How should you read the tags on Local Rust Networking Research?

These are the tags Local Rust Networking Research publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): Slots: 4; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Local Rust Networking Research?

On Rust Metrics, Local Rust Networking Research sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does Local Rust Networking Research hold among Rust servers?

Player hours over seven days put Local Rust Networking Research at #15,106, in the top 70% of all ranked servers.

What player count does Local Rust Networking Research carry?

Status for Local Rust Networking Research: offline. Last seen 14 days 1 hours ago.

Server

Which location does Local Rust Networking Research run from?

No region comes from Local Rust Networking Research. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 189.192.47.247:28115.

What Rust version is Local Rust Networking Research on?

Rust network protocol 2634 and build 167781 on Windows is the build Local Rust Networking Research runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Local Rust Networking Research, and is it online?

Reading: offline. Local Rust Networking Research last answered 14 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 15 October 2026.

Rules and settings

What settings and rules apply on Local Rust Networking Research?

No gather rate appears in the name: Local Rust Networking Research. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Community server. VAC is on. That is Valve's anti-cheat.

What map is Local Rust Networking Research on?

Check: map. Procedural, generated by the game, on Local Rust Networking Research.

Connection

How do you connect to Local Rust Networking Research?

Check: join. Open Rust, press F1, then enter client.connect 189.192.47.247:28115. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp4
Max players Slots: 4.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.