RUST METRICSFlight deck · live data
Data live Servers11,718 Players61,678 Populated3,282 Fresh wipes 3 h174 Scan5 min
‹ All servers189.163.141.22:29715
Offline Full Queue Fresh wipe Wipe due No query

D23 save interval test

Offline 189.163.141.22:29715 checked 21d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,894top 72%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does D23 save interval test follow?

Its rhythm cannot be told from the wipes of D23 save interval test on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 21 days 16 hours ago.

Tags

Which tags does D23 save interval test carry, and what do they mean?

Tags published by D23 save interval test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): 0 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166586 (Build): The server runs game build 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show D23 save interval test?

Rust Metrics lists featuring D23 save interval test: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does D23 save interval test sit in the rankings?

Player hours over seven days put D23 save interval test at #15,894, in the top 72% of all ranked servers.

How full does D23 save interval test get?

D23 save interval test is not responding; status offline, last seen 21 days 16 hours ago.

Server

Which location does D23 save interval test run from?

Reading: location. D23 save interval test gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 189.163.141.22:29715.

What Rust version is D23 save interval test on?

Version check: Rust network protocol 2634 and build 166586 on Windows, run by D23 save interval test. To get in, your game needs the same protocol; Steam applies the update.

How reliable is D23 save interval test, and is it online now?

Check: connection. D23 save interval test is offline at this moment. Last contact was 21 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 8 October 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on D23 save interval test?

Reading the name gives no gather rate for D23 save interval test. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.

Which map is live on D23 save interval test?

The game generates a procedural map for D23 save interval test.

Join

How can you get onto D23 save interval test?

Press F1 in Rust and enter client.connect 189.163.141.22:29715. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp0
Max players 0 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166586
Build The server runs game build 166586.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.