D23 save interval test
Offline 189.163.141.22:29715 checked 21d ago
Server instruments
no direct query in 48 hoursPlayers now
no slots published 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 98/250
- 120/200
- 432/450
- 22/100
- 504/525
- 405/425
Quick answers
from the figures on this pageWipe timing
What wipe timing does D23 save interval test follow?
Its rhythm cannot be told from the wipes of D23 save interval test on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 21 days 16 hours ago.
Tags
Which tags does D23 save interval test carry, and what do they mean?
Tags published by D23 save interval test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): 0 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166586 (Build): The server runs game build 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show D23 save interval test?
Rust Metrics lists featuring D23 save interval test: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does D23 save interval test sit in the rankings?
Player hours over seven days put D23 save interval test at #15,894, in the top 72% of all ranked servers.
How full does D23 save interval test get?
D23 save interval test is not responding; status offline, last seen 21 days 16 hours ago.
Server
Which location does D23 save interval test run from?
Reading: location. D23 save interval test gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 189.163.141.22:29715.
What Rust version is D23 save interval test on?
Version check: Rust network protocol 2634 and build 166586 on Windows, run by D23 save interval test. To get in, your game needs the same protocol; Steam applies the update.
How reliable is D23 save interval test, and is it online now?
Check: connection. D23 save interval test is offline at this moment. Last contact was 21 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 8 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on D23 save interval test?
Reading the name gives no gather rate for D23 save interval test. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
Which map is live on D23 save interval test?
The game generates a procedural map for D23 save interval test.
Join
How can you get onto D23 save interval test?
Press F1 in Rust and enter client.connect 189.163.141.22:29715. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.