hartzocken.net | solo/duo/trio/quadro
Online 188.94.255.8:28015 checked 1h ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, and #617 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 15:58 UTC26d ago | 1 | – | running | 0 |
| Thu 17 Sep, 16:52 UTC41d ago | 1 | halved by day 5 | 15 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 147/250
- 274/300
- 34/200
- 7/100
- 12/150
- 0/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on hartzocken.net | solo/duo/trio/quadro?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 4 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 5 when it didn't.
When does hartzocken.net | solo/duo/trio/quadro wipe?
The rhythm of hartzocken.net | solo/duo/trio/quadro's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 26 days 2 hours ago the current world was made.
Tag meanings
How should you read the tags on hartzocken.net | solo/duo/trio/quadro?
These are the tags hartzocken.net | solo/duo/trio/quadro publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show hartzocken.net | solo/duo/trio/quadro?
On Rust Metrics, hartzocken.net | solo/duo/trio/quadro sits in these lists: Rust community servers: live readings and Vanilla Rust servers, live. Reading: server list filters. It comes up under Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: Quad.
Player count
What position does hartzocken.net | solo/duo/trio/quadro hold among Rust servers?
Ranking for hartzocken.net | solo/duo/trio/quadro: #15,093 on seven-day player hours, top 68% of all ranked servers. Among servers in quad, it stands at #617.
What player count does hartzocken.net | solo/duo/trio/quadro carry?
Current headcount on hartzocken.net | solo/duo/trio/quadro: 0 players, 100 slots available. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 19:00 UTC, 0 players on average.
Server details
Which location does hartzocken.net | solo/duo/trio/quadro run from?
No region comes from hartzocken.net | solo/duo/trio/quadro. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 188.94.255.8:28015.
What Rust version is hartzocken.net | solo/duo/trio/quadro on?
Reading: hartzocken.net | solo/duo/trio/quadro, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
Is hartzocken.net | solo/duo/trio/quadro up, and how often does it stay up?
Reading: online. hartzocken.net | solo/duo/trio/quadro answers right now. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
How is hartzocken.net | solo/duo/trio/quadro configured, and what rules are in force?
Reading the name gives no gather rate for hartzocken.net | solo/duo/trio/quadro. The group cap is 4 players, read as quad. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Under Community in the server browser you will find it. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on hartzocken.net | solo/duo/trio/quadro?
The game generates a procedural map for hartzocken.net | solo/duo/trio/quadro.
Join
How do you connect to hartzocken.net | solo/duo/trio/quadro?
Check: join. Open Rust, press F1, then enter client.connect 188.94.255.8:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.