D8Ls
Offline 188.71.195.42:55555 checked 12d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 285/300
- 252/250
- 24/250
- 25/250
- 32/100
- 119/200
Quick answers
from the figures on this pageWipe timing
What wipe timing does D8Ls follow?
To tell the rhythm of D8Ls, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 14 days 9 hours ago the current world was made.
Tags
Which tags does D8Ls carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): Slots: 5; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set from D8Ls. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does D8Ls appear in Rust Metrics lists and filters?
Rust Metrics lists featuring D8Ls: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does D8Ls sit in the rankings?
Ranking for D8Ls: #12,920 on seven-day player hours, top 60% of all ranked servers.
What is the population on D8Ls?
Reading for D8Ls: offline at this moment; last seen 12 days 18 hours ago.
Operator and location
Which location does D8Ls run from?
Reading: location. D8Ls gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 188.71.195.42:55555.
What Rust version is D8Ls on?
Reading: D8Ls, Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is D8Ls up, and how often does it stay up?
Check: connection. D8Ls is offline at this moment. Last contact was 12 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 16 October 2026, recorded by Rust Metrics.
Settings and map
How is D8Ls configured, and what rules are in force?
No gather rate appears in the name: D8Ls. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on D8Ls?
Check: map. Procedural, generated by the game, on D8Ls.
Connection
What do you do to join D8Ls?
To join: start Rust, press F1 and type client.connect 188.71.195.42:55555. Or press Launch Rust here and Steam opens the game and connects you.