LOCAL-TEST-DO-NOT-JOIN
Offline 188.29.127.80:28215 checked 30d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 322/375
- 439/475
- 972/1000
- 47/100
- 986/1000
- 72/250
Quick answers
from the figures on this pageReset cycle
When does LOCAL-TEST-DO-NOT-JOIN wipe?
The rhythm of LOCAL-TEST-DO-NOT-JOIN's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 30 days 18 hours ago.
Lists and filters
Which tags does LOCAL-TEST-DO-NOT-JOIN carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): Slots: 2; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Game build reading: 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty from LOCAL-TEST-DO-NOT-JOIN. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show LOCAL-TEST-DO-NOT-JOIN?
These Rust Metrics lists carry LOCAL-TEST-DO-NOT-JOIN: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does LOCAL-TEST-DO-NOT-JOIN sit in the rankings?
Ranking for LOCAL-TEST-DO-NOT-JOIN: #16,917 on seven-day player hours, top 71% of all ranked servers.
What is the population on LOCAL-TEST-DO-NOT-JOIN?
Status for LOCAL-TEST-DO-NOT-JOIN: offline. Last seen 30 days 15 hours ago.
Server details
Which location does LOCAL-TEST-DO-NOT-JOIN run from?
No region tag on LOCAL-TEST-DO-NOT-JOIN. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 188.29.127.80:28215.
What Rust version is LOCAL-TEST-DO-NOT-JOIN on?
Rust network protocol 2633 and build 165217 on Windows is the build LOCAL-TEST-DO-NOT-JOIN runs. Check: protocol. To join, your game must match; Steam handles the update.
Is LOCAL-TEST-DO-NOT-JOIN up, and how often does it stay up?
Reading: offline. LOCAL-TEST-DO-NOT-JOIN last answered 30 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 29 September 2026.
Rules and settings
How is LOCAL-TEST-DO-NOT-JOIN configured, and what rules are in force?
Reading the name gives no gather rate for LOCAL-TEST-DO-NOT-JOIN. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
What map is LOCAL-TEST-DO-NOT-JOIN on?
Check: map. Procedural, generated by the game, on LOCAL-TEST-DO-NOT-JOIN.
How to join
How can you get onto LOCAL-TEST-DO-NOT-JOIN?
To join: start Rust, press F1 and type client.connect 188.29.127.80:28215. Or press Launch Rust here and Steam opens the game and connects you.