LOCAL-TEST-DO-NOT-JOIN
Offline 188.29.127.108:28215 checked 30d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 11:14 UTC30d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 187/250
- 235/300
- 658/800
- 37/100
- 744/900
- 599/725
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on LOCAL-TEST-DO-NOT-JOIN?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does LOCAL-TEST-DO-NOT-JOIN follow?
To tell the rhythm of LOCAL-TEST-DO-NOT-JOIN, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 30 days 11 hours ago.
Tags
How should you read the tags on LOCAL-TEST-DO-NOT-JOIN?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Game build reading: 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from LOCAL-TEST-DO-NOT-JOIN. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does LOCAL-TEST-DO-NOT-JOIN appear in Rust Metrics lists and filters?
Rust Metrics lists featuring LOCAL-TEST-DO-NOT-JOIN: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does LOCAL-TEST-DO-NOT-JOIN sit in the rankings?
Ranking for LOCAL-TEST-DO-NOT-JOIN: #16,882 on seven-day player hours, top 71% of all ranked servers.
How full does LOCAL-TEST-DO-NOT-JOIN get?
Reading for LOCAL-TEST-DO-NOT-JOIN: offline at this moment; last seen 30 days 11 hours ago.
Server
Which location does LOCAL-TEST-DO-NOT-JOIN run from?
No region comes from LOCAL-TEST-DO-NOT-JOIN. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 188.29.127.108:28215.
What Rust version is LOCAL-TEST-DO-NOT-JOIN on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by LOCAL-TEST-DO-NOT-JOIN. To get in, your game needs the same protocol; Steam applies the update.
How reliable is LOCAL-TEST-DO-NOT-JOIN, and is it online now?
Check: connection. LOCAL-TEST-DO-NOT-JOIN is offline at this moment. Last contact was 30 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 29 September 2026.
Map and rules
What rules does LOCAL-TEST-DO-NOT-JOIN enforce, and what are its settings?
No gather rate appears in the name: LOCAL-TEST-DO-NOT-JOIN. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is LOCAL-TEST-DO-NOT-JOIN on?
Procedural map on LOCAL-TEST-DO-NOT-JOIN, made by the game's generator.
How to join
How do you connect to LOCAL-TEST-DO-NOT-JOIN?
To join: start Rust, press F1 and type client.connect 188.29.127.108:28215. Or press Launch Rust here and Steam opens the game and connects you.