test
Offline 188.255.236.15:28015 checked 44d ago
Server instruments
no direct query in 48 hoursPlayers now
12% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 14 Sep, 16:01 UTC44d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 246/275
- 175/200
- 32/250
- 17/250
- 41/100
- 53/200
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on test?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does test follow?
To tell the rhythm of test, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 44 days 8 hours ago the current world was made.
Tags
How should you read the tags on test?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp8 (Max players): Slots: 8; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): The server runs game build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set from test. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show test?
These Rust Metrics lists carry test: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does test hold among Rust servers?
Player hours over seven days put test at #12,835, in the top – of all ranked servers.
What player count does test carry?
Reading for test: offline at this moment; last seen 44 days 7 hours ago.
Server details
Where does test sit?
No region comes from test. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 188.255.236.15:28015.
What Rust version is test on?
Version check: Rust network protocol 2633 and build 163794 on Windows, run by test. To get in, your game needs the same protocol; Steam applies the update.
Is test up, and how often does it stay up?
Reading: offline. test last answered 44 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What rules does test enforce, and what are its settings?
Check: gather rate. The name test does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on test?
The game generates a procedural map for test.
How to join
How can you get onto test?
To join: start Rust, press F1 and type client.connect 188.255.236.15:28015. Or press Launch Rust here and Steam opens the game and connects you.