RUST METRICSFlight deck · live data
Data live Servers11,622 Players31,880 Populated2,774 Fresh wipes 3 h73 Scan5 min
‹ All servers188.234.245.76:28015
Online Full Queue Fresh wipe Wipe due No query

Rust | Fast Octus

Online 188.234.245.76:28015 checked 9m ago

carbon
COM 1 · connect

Server instruments

last reading Thu 04:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 238 SERVER FPS

Server fps

48 h low 196 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 101,123 ×1000

Entities

48 h range 101,100–103,761 · memory 3,714 MB
1239 ET SINCE RESTART 3D 13H

Uptime

3 days 13 hours since its last restart, at the last reading
7-day average0peak 2
Rank#9,313top 42%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Memory3,714MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75106:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct5 Oct9 Oct21 Oct25 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 17:30 UTC24d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Rust | Fast Octus when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.

How often does Rust | Fast Octus wipe, and when?

Its rhythm cannot be told from the wipes of Rust | Fast Octus on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 24 days 12 hours ago the current world was made.

Tags

How should you read the tags on Rust | Fast Octus?

Tags published by Rust | Fast Octus, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Rust | Fast Octus?

On Rust Metrics, Rust | Fast Octus sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more.

Occupancy

What position does Rust | Fast Octus hold among Rust servers?

Ranking for Rust | Fast Octus: #9,313 on seven-day player hours, top 42% of all ranked servers.

What player count does Rust | Fast Octus carry?

Current headcount on Rust | Fast Octus: 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 2. Average at the busiest hour was 0 players, at 22:00 UTC over the last 48 hours.

Server details

Where does Rust | Fast Octus sit?

No region tag on Rust | Fast Octus. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 188.234.245.76:28015.

What Rust version is Rust | Fast Octus on?

Reading: Rust | Fast Octus, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

How does Rust | Fast Octus perform?

Reading: 236 server fps on average across the last 48 hours. It never dropped below 196. Check: entities. The peak was 103,761, counting buildings, deployables and the rest of the world. Memory peak: 3,857 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on Rust | Fast Octus, and is it online?

Rust | Fast Octus reports online. Status: normal. Reading: uptime. About 3 days 13 hours ago it restarted, on its own count. Uptime for the last 7 full days: 81 of 168 hours, or 48%. Reading: first seen 1 October 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on Rust | Fast Octus?

Reading the name gives no gather rate for Rust | Fast Octus. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.

What map is Rust | Fast Octus on?

From seed 1337, the game generates the procedural map on Rust | Fast Octus. Its size is 4,000. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.

Join

How can you get onto Rust | Fast Octus?

To join: start Rust, press F1 and type client.connect 188.234.245.76:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.