RUST METRICSFlight deck · live data
Data live Servers11,652 Players47,233 Populated3,140 Fresh wipes 3 h114 Scan5 min
‹ All servers188.233.75.189:28015
Offline Full Queue Fresh wipe Wipe due No query

nameserver

Offline 188.233.75.189:28015 checked 2d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 4 8 11 15 PAX 1 /15

Players now

7% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#10,141top 46%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 15:45 UTC2d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on nameserver when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 2 hours in.

How often does nameserver wipe, and when?

The rhythm of nameserver's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 2 days 15 hours ago the current world was made.

Tags

How should you read the tags on nameserver?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp15 (Max players): The server holds 15 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from nameserver. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show nameserver?

Rust Metrics lists featuring nameserver: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Occupancy

Where does nameserver sit in the rankings?

Ranking for nameserver: #10,141 on seven-day player hours, top 46% of all ranked servers.

What player count does nameserver carry?

Status for nameserver: offline. Last seen 2 days 14 hours ago. Check: players over seven days. Average 1, peak 1.

Operator and location

Where does nameserver sit?

Reading: location. nameserver gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 188.233.75.189:28015.

What Rust version is nameserver on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by nameserver. To get in, your game needs the same protocol; Steam applies the update.

Is nameserver up, and how often does it stay up?

nameserver reports offline. The last reading came 2 days 14 hours ago. Uptime for the last 5 full days: 4 of 120 hours, or 3%. Reading: first seen 23 October 2026, recorded by Rust Metrics.

Settings and map

How is nameserver configured, and what rules are in force?

Check: gather rate. The name nameserver does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on nameserver?

Check: map. Procedural, generated by the game, on nameserver.

How to join

What do you do to join nameserver?

Press F1 in Rust and enter client.connect 188.233.75.189:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp15,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp15
Max players The server holds 15 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.