RP
Offline 188.233.122.121:28015 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
7% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 449/475
- 363/375
- 41/250
- 32/250
- 53/100
- 154/200
Quick answers
from the figures on this pageWipe schedule
What wipe timing does RP follow?
The rhythm of RP's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 51 days 1 hours ago the current world was made.
Tags
How should you read the tags on RP?
Tags published by RP, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp15 (Max players): Slots: 15; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163207 (Build): Game build reading: 163207; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show RP?
On Rust Metrics, RP sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does RP sit in the rankings?
Ranking for RP: #13,352 on seven-day player hours, top – of all ranked servers.
What is the population on RP?
RP is not responding; status offline, last seen 42 days 22 hours ago.
Server
Which location does RP run from?
Reading: location. RP gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 188.233.122.121:28015.
What Rust version is RP on?
Version check: Rust network protocol 2633 and build 163207 on Windows, run by RP. Matching protocol is required to join. Let Steam update your game.
What is the uptime on RP, and is it online?
RP reports offline. The last reading came 42 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 16 September 2026.
Rules and settings
What rules does RP enforce, and what are its settings?
Reading the name gives no gather rate for RP. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
What map is RP on?
Procedural map on RP, made by the game's generator.
Connection
What do you do to join RP?
To join: start Rust, press F1 and type client.connect 188.233.122.121:28015. Or press Launch Rust here and Steam opens the game and connects you.