TEST
Offline 188.191.42.1:28015 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:49 UTC FW28d ago | 0 | – | running | 0 |
| Thu 1 Oct, 09:15 UTC28d ago | 1 | – | 0.5 days | 0 |
| Sat 26 Sep, 08:30 UTC33d ago | 1 | – | 5 days | 1 |
| Fri 25 Sep, 07:55 UTC34d ago | 1 | – | 1 days | 1 |
| Wed 23 Sep, 20:24 UTC36d ago | 1 | – | 1.5 days | 0 |
| Tue 22 Sep, 11:54 UTC37d ago | 1 | – | 1.4 days | 1 |
| Mon 21 Sep, 05:54 UTC38d ago | 1 | – | 1.2 days | 1 |
| Sun 20 Sep, 10:10 UTC39d ago | 1 | – | 0.8 days | 1 |
| Fri 18 Sep, 01:21 UTC41d ago | 1 | held half | 2.4 days | 1 |
| Mon 14 Sep, 12:58 UTC45d ago | 1 | held half | 3.5 days | 1 |
| Sun 13 Sep, 23:55 UTC46d ago | 1 | – | 0.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 109/250
- 127/200
- 467/575
- 29/100
- 534/650
- 445/525
Quick answers
from the figures on this pageWipe schedule
What happens on TEST when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does TEST follow?
There is no next wipe to predict: TEST wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 28 days 3 hours ago.
Lists and filters
How should you read the tags on TEST?
These are the tags TEST publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163207 (Build): Game build reading: 163207; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show TEST?
Rust Metrics lists featuring TEST: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does TEST sit in the rankings?
Player hours over seven days put TEST at #16,036, in the top 69% of all ranked servers.
What is the population on TEST?
Reading for TEST: offline at this moment; last seen 28 days 3 hours ago.
Server
Which location does TEST run from?
No region comes from TEST. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 188.191.42.1:28015.
What Rust version is TEST on?
Reading: TEST, Rust network protocol 2633 and build 163207, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is TEST, and is it online now?
Check: connection. TEST is offline at this moment. Last contact was 28 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on TEST?
Reading the name gives no gather rate for TEST. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
What map is TEST on?
Check: map. Procedural, generated by the game, on TEST.
Connection
How can you get onto TEST?
Check: join. Open Rust, press F1, then enter client.connect 188.191.42.1:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.