RUST METRICSFlight deck · live data
Data live Servers11,869 Players90,153 Populated3,832 Fresh wipes 3 h374 Scan5 min
‹ All servers188.191.162.8:28015
Offline Full Queue Fresh wipe Wipe due No query

Devblog 65 Legacy Server

Offline 188.191.162.8:28015 checked 22d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 8 15 22 30 PAX 0 /30

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,960top 71%
Last wipe22d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct10 Oct12 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does Devblog 65 Legacy Server wipe?

To tell the rhythm of Devblog 65 Legacy Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 22 days 5 hours ago.

Tags

Which tags does Devblog 65 Legacy Server carry, and what do they mean?

Check: tags. The game's server browser reads mp30 (Max players): The server holds 30 slots; v2013 (Protocol): Protocol 2013: join only on the same game version; h5cf11350 (Custom tag): Owner or plugin definition: this tag is not a standard Rust one; stok (Custom tag): Owner or plugin definition: this tag is not a standard Rust one from Devblog 65 Legacy Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Devblog 65 Legacy Server appear in Rust Metrics lists and filters?

On Rust Metrics, Devblog 65 Legacy Server sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all.

Population

What position does Devblog 65 Legacy Server hold among Rust servers?

Ranking for Devblog 65 Legacy Server: #15,960 on seven-day player hours, top 71% of all ranked servers.

What player count does Devblog 65 Legacy Server carry?

Reading for Devblog 65 Legacy Server: offline at this moment; last seen 22 days 5 hours ago.

Server details

What location is Devblog 65 Legacy Server hosted in?

No region comes from Devblog 65 Legacy Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 188.191.162.8:28015.

What Rust version is Devblog 65 Legacy Server on?

Reading: Devblog 65 Legacy Server, Rust network protocol 2013, Windows. Matching protocol is required to join. Let Steam update your game.

Is Devblog 65 Legacy Server up, and how often does it stay up?

Check: connection. Devblog 65 Legacy Server is offline at this moment. Last contact was 22 days 5 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 4 October 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on Devblog 65 Legacy Server?

Check: gather rate. The name Devblog 65 Legacy Server does not state one. No group limit is published. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is off. That is Valve's anti-cheat.

How to join

What do you do to join Devblog 65 Legacy Server?

Check: join. Open Rust, press F1, then enter client.connect 188.191.162.8:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp30,v2013,h5cf11350,stok

Game

mp30
Max players The server holds 30 slots.
v2013
Protocol Protocol 2013: join only on the same game version.

Other

h5cf11350
Custom tag Owner or plugin definition: this tag is not a standard Rust one.
stok
Custom tag Owner or plugin definition: this tag is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.