TEST
Offline 188.19.58.40:28015 checked 17d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 258/250
- 200/225
- 18/250
- 23/250
- 22/100
- 94/200
Quick answers
from the figures on this pageWipe timing
How often does TEST wipe, and when?
The rhythm of TEST's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 18 days 7 hours ago the current world was made.
Tags
How should you read the tags on TEST?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from TEST. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does TEST appear in Rust Metrics lists and filters?
Rust Metrics lists featuring TEST: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does TEST hold among Rust servers?
Ranking for TEST: #15,807 on seven-day player hours, top 72% of all ranked servers.
What player count does TEST carry?
Status for TEST: offline. Last seen 17 days 20 hours ago.
Operator and location
What location is TEST hosted in?
Reading: location. TEST gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 188.19.58.40:28015.
What Rust version is TEST on?
Rust network protocol 2634 and build 167398 on Windows is the build TEST runs. Matching protocol is required to join. Let Steam update your game.
How reliable is TEST, and is it online now?
Check: connection. TEST is offline at this moment. Last contact was 17 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 11 October 2026.
Rules and settings
How is TEST configured, and what rules are in force?
Check: gather rate. The name TEST does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is TEST on?
Check: map. Procedural, generated by the game, on TEST.
Connection
How do you connect to TEST?
Press F1 in Rust and enter client.connect 188.19.58.40:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.