RUST METRICSFlight deck · live data
Data live Servers11,718 Players59,183 Populated3,355 Fresh wipes 3 h176 Scan5 min
‹ All servers188.163.27.18:28015
Offline Full Queue Fresh wipe Wipe due No query

Private Chill Server | 15 Players

Offline 188.163.27.18:28015 checked 17d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 4 8 11 15 PAX 0 /15

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,520top 70%
Last wipe17d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Private Chill Server | 15 Players follow?

To tell the rhythm of Private Chill Server | 15 Players, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 17 days 16 hours ago.

Tag meanings

How should you read the tags on Private Chill Server | 15 Players?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): 15 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from Private Chill Server | 15 Players. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Private Chill Server | 15 Players appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Private Chill Server | 15 Players: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does Private Chill Server | 15 Players hold among Rust servers?

Ranking for Private Chill Server | 15 Players: #15,520 on seven-day player hours, top 70% of all ranked servers.

What is the population on Private Chill Server | 15 Players?

Reading for Private Chill Server | 15 Players: offline at this moment; last seen 17 days 15 hours ago.

Operator and location

What location is Private Chill Server | 15 Players hosted in?

No region tag on Private Chill Server | 15 Players. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 188.163.27.18:28015.

What Rust version is Private Chill Server | 15 Players on?

Reading: Private Chill Server | 15 Players, Rust network protocol 2634 and build 167398, Windows. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Private Chill Server | 15 Players, and is it online?

Private Chill Server | 15 Players reports offline. The last reading came 17 days 15 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 11 October 2026.

Settings and map

What settings and rules apply on Private Chill Server | 15 Players?

No gather rate appears in the name: Private Chill Server | 15 Players. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Private Chill Server | 15 Players?

Procedural map on Private Chill Server | 15 Players, made by the game's generator.

How to join

How do you connect to Private Chill Server | 15 Players?

Check: join. Open Rust, press F1, then enter client.connect 188.163.27.18:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp15
Max players 15 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167398
Build Build 167398.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.