RUST METRICSFlight deck · live data
Data live Servers11,855 Players100,368 Populated3,884 Fresh wipes 3 h533 Scan5 min
‹ All servers188.163.24.15:28015
Offline Full Queue Fresh wipe Wipe due No query

Local

Offline 188.163.24.15:28015 checked 8d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,432top 69%
Last wipe–no schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Local wipe, and when?

Its rhythm cannot be told from the wipes of Local on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC.

Tags

Where does Local appear in Rust Metrics lists and filters?

On Rust Metrics, Local sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.

Occupancy

What position does Local hold among Rust servers?

Player hours over seven days put Local at #15,432, in the top 69% of all ranked servers.

How full does Local get?

Reading for Local: offline at this moment; last seen 8 days 6 hours ago.

Operator and location

Which location does Local run from?

No region tag on Local. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 188.163.24.15:28015.

What is the uptime on Local, and is it online?

Reading: offline. Local last answered 8 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 21 October 2026, recorded by Rust Metrics.

Rules and settings

How is Local configured, and what rules are in force?

Reading the name gives no gather rate for Local. Check: group limit. None published. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. Anti-cheat reading: VAC off, Valve's system.

Which map is live on Local?

Check: map. Procedural, generated by the game, on Local.

Join

How can you get onto Local?

To join: start Rust, press F1 and type client.connect 188.163.24.15:28015. Or press Launch Rust here and Steam opens the game and connects you.