RUST METRICSFlight deck · live data
Data live Servers11,615 Players40,773 Populated3,012 Fresh wipes 3 h87 Scan5 min
‹ All servers188.162.65.67:28015
Offline Full Queue Fresh wipe Wipe due No query

first_server

Offline 188.162.65.67:28015 checked 31d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 1 /500

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,464top 61%
Last wipe32d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep28 Sep29 Sep1 Oct2 Oct4 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does first_server wipe, and when?

The rhythm of first_server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 32 days 22 hours ago the current world was made.

Lists and filters

How should you read the tags on first_server?

Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Game build reading: 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from first_server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show first_server?

Rust Metrics lists featuring first_server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does first_server hold among Rust servers?

Ranking for first_server: #14,464 on seven-day player hours, top 61% of all ranked servers.

What player count does first_server carry?

Status for first_server: offline. Last seen 31 days 4 hours ago.

Server

Which location does first_server run from?

Reading: location. first_server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 188.162.65.67:28015.

What Rust version is first_server on?

Version check: Rust network protocol 2633 and build 165217 on Windows, run by first_server. Check: protocol. To join, your game must match; Steam handles the update.

Is first_server up, and how often does it stay up?

first_server reports offline. The last reading came 31 days 4 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 26 September 2026.

Rules and settings

What settings and rules apply on first_server?

Check: gather rate. The name first_server does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is off. That is Valve's anti-cheat.

What map is first_server on?

The game generates a procedural map for first_server.

How to join

What do you do to join first_server?

Check: join. Open Rust, press F1, then enter client.connect 188.162.65.67:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp500
Max players The server holds 500 slots.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Your game must run protocol 2633 to get in.
cs165217
Build Game build reading: 165217.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.