RUST METRICSFlight deck · live data
Data live Servers11,798 Players68,197 Populated3,637 Fresh wipes 3 h131 Scan5 min
‹ All servers188.162.65.220:28015
Offline Full Queue Fresh wipe Wipe due No query

first_server

Offline 188.162.65.220:28015 checked 16d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 1 /500

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,418top 61%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does first_server wipe, and when?

Its rhythm cannot be told from the wipes of first_server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 23 days 1 hours ago.

Lists and filters

Which tags does first_server carry, and what do they mean?

Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp500 (Max players): Slots: 500; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): The server runs game build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from first_server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show first_server?

Rust Metrics lists featuring first_server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does first_server hold among Rust servers?

Ranking for first_server: #13,418 on seven-day player hours, top 61% of all ranked servers.

What player count does first_server carry?

first_server is not responding; status offline, last seen 16 days 15 hours ago.

Operator and location

Where does first_server sit?

Reading: location. first_server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 188.162.65.220:28015.

What Rust version is first_server on?

Rust network protocol 2634 and build 167398 on Windows is the build first_server runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on first_server, and is it online?

first_server reports offline. The last reading came 16 days 15 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 12 October 2026.

Settings and map

What settings and rules apply on first_server?

No gather rate appears in the name: first_server. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. VAC is off. That is Valve's anti-cheat.

What map is first_server on?

Check: map. Procedural, generated by the game, on first_server.

Connection

How do you connect to first_server?

Check: join. Open Rust, press F1, then enter client.connect 188.162.65.220:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmvanilla,cs167398,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp500
Max players Slots: 500.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167398
Build The server runs game build 167398.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.