first_server
Offline 188.162.65.187:28015 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 196/250
- 119/200
- 23/250
- 11/250
- 23/100
- 28/225
Quick answers
from the figures on this pageReset cycle
What wipe timing does first_server follow?
To tell the rhythm of first_server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 33 days 16 hours ago.
Tag meanings
How should you read the tags on first_server?
Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp500 (Max players): 500 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Game build reading: 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty from first_server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show first_server?
On Rust Metrics, first_server sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does first_server hold among Rust servers?
Ranking for first_server: #13,967 on seven-day player hours, top 59% of all ranked servers.
What is the population on first_server?
first_server is not responding; status offline, last seen 27 days 8 hours ago.
Server
Where does first_server sit?
No region tag on first_server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 188.162.65.187:28015.
What Rust version is first_server on?
Rust network protocol 2633 and build 165217 on Windows is the build first_server runs. Check: protocol. To join, your game must match; Steam handles the update.
Is first_server up, and how often does it stay up?
first_server reports offline. The last reading came 27 days 8 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 29 September 2026.
Map and rules
How is first_server configured, and what rules are in force?
Check: gather rate. The name first_server does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is off. That is Valve's anti-cheat.
Which map is live on first_server?
The game generates a procedural map for first_server.
Connection
What do you do to join first_server?
Press F1 in Rust and enter client.connect 188.162.65.187:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.