RUST METRICSFlight deck · live data
Data live Servers11,662 Players41,782 Populated2,976 Fresh wipes 3 h89 Scan5 min
‹ All servers188.162.65.185:28015
Offline Full Queue Fresh wipe Wipe due No query

first_server

Offline 188.162.65.185:28015 checked 1d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 0 /500

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#10,270top 46%
Last wipe14d agono schedule published
Next wipe–no wipe seen yet
Memory–48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75110:0011:0014:0015:0018:0019:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does first_server wipe?

To tell the rhythm of first_server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 14 days 16 hours ago.

Tag meanings

How should you read the tags on first_server?

These are the tags first_server publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does first_server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring first_server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does first_server hold among Rust servers?

Player hours over seven days put first_server at #10,270, in the top 46% of all ranked servers.

What player count does first_server carry?

Reading for first_server: offline at this moment; last seen 31 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Check: 48-hour peak. 10:00 UTC, 1 players on average.

Server

What location is first_server hosted in?

Reading: location. first_server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 188.162.65.185:28015.

What Rust version is first_server on?

Reading: first_server, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.

Is first_server up, and how often does it stay up?

Reading: offline. first_server last answered 31 hours ago. Uptime for the last 1 full day: 0 of 24 hours, or 0%. The first sighting on Rust Metrics was 26 October 2026.

Rules and settings

How is first_server configured, and what rules are in force?

Check: gather rate. The name first_server does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is off.

What map is first_server on?

Check: map. Procedural, generated by the game, on first_server.

Join

How can you get onto first_server?

To join: start Rust, press F1 and type client.connect 188.162.65.185:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp500
Max players The server holds 500 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.